commit warzone2100 for openSUSE:Factory
Script 'mail_helper' called by obssrc Hello community, here is the log from the commit of package warzone2100 for openSUSE:Factory checked in at 2021-11-28 21:30:20 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/warzone2100 (Old) and /work/SRC/openSUSE:Factory/.warzone2100.new.1895 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Package is "warzone2100" Sun Nov 28 21:30:20 2021 rev:15 rq:934399 version:4.2.2 Changes: -------- --- /work/SRC/openSUSE:Factory/warzone2100/warzone2100.changes 2021-11-17 01:14:56.578187615 +0100 +++ /work/SRC/openSUSE:Factory/.warzone2100.new.1895/warzone2100.changes 2021-11-28 21:31:29.049812169 +0100 @@ -1,0 +2,50 @@ +Sun Nov 28 06:06:51 UTC 2021 - Carsten Ziepke <kieltux@gmail.com> + +- Updated to 4.2.2 + * General: + * Add: Multiplay Options menu + * Add: Hotkey to "Select all land combat units, with + health >50%, not assigned to any group" + * Fix: Reject certain crashy OpenGL drivers, and fallback to + other backends + * Fix: Handle exceptions creating Vulkan device + * Fix: Repairs & Builders: Don't move needlessly + * Fix: Re-ordering construction units to build something + shouldn't cancel it + * Fix: Don't reset attack range under commander + * Fix: Ignore rearm order when already rearming + * Fix: Don't show green overlay when impossible to build + next module + * Fix: Don't show modules in build list when unable to build + more buildings of that type + * Fix: Don't retreat repair turrets (RT) to other RT + * Fix: Improve resource cleanup on shutdown + * Fix: Prevent DIVIDE_BY_ZERO in displayBigSlider + * Fix: Various savegame / autosave issues + * Fix: Remove Command Relay structure requirement for Command + Turret research + * Fix: Partial UI soft-lock with certain in-game menus + * Fix: Preserve ordering of sync msgs in MP; fixes Factory + set Hold Position bug + * Fix: Toggling debug mode in skirmish as spectator + * Fix: Ultimate Scavengers building an absurd amount of + factories + * Graphics: + * Fix: Missing parts on the Nexus Link turret + * AI: + * Fix: Rip out mobile repair tactics from Cobra AI + * Scripting: + * Fix: Use constants instead of plain numbers + * Multiplayer: + * Add: Add 7-player map "Thales" + * MP-Balance: + * Change: Adjust Heavy Plasma Launcher: + Reduce damage 250 -> 225, increase firePause 300 -> 350, + reduce periodical Damage Radius 128 -> 64 + * Change: Adjust Incendiary Mortar: "researchPoints": + 3600 -> 4800, "researchPower": 112 -> 150 + * Other: + * Fix: pie_import to handle filepaths properly in + Blender 2.9x .PIE plugin + +------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ warzone2100.spec ++++++ --- /var/tmp/diff_new_pack.N9dUeN/_old 2021-11-28 21:31:35.753790718 +0100 +++ /var/tmp/diff_new_pack.N9dUeN/_new 2021-11-28 21:31:35.753790718 +0100 @@ -24,7 +24,7 @@ %bcond_with vulkan %endif Name: warzone2100 -Version: 4.2.1 +Version: 4.2.2 Release: 0 Summary: Innovative 3D real-time strategy License: BSD-3-Clause AND CC-BY-SA-3.0 AND GPL-3.0-or-later AND CC0-1.0 AND LGPL-2.1-only ++++++ warzone2100_src.tar.xz ++++++ /work/SRC/openSUSE:Factory/warzone2100/warzone2100_src.tar.xz /work/SRC/openSUSE:Factory/.warzone2100.new.1895/warzone2100_src.tar.xz differ: char 25, line 1
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