commit gzdoom for openSUSE:Factory
Hello community,
here is the log from the commit of package gzdoom for openSUSE:Factory checked in at 2018-08-31 10:44:31
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Comparing /work/SRC/openSUSE:Factory/gzdoom (Old)
and /work/SRC/openSUSE:Factory/.gzdoom.new (New)
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Package is "gzdoom"
Fri Aug 31 10:44:31 2018 rev:2 rq:631842 version:3.5.0
Changes:
--------
--- /work/SRC/openSUSE:Factory/gzdoom/gzdoom.changes 2018-01-20 11:26:45.244255859 +0100
+++ /work/SRC/openSUSE:Factory/.gzdoom.new/gzdoom.changes 2018-08-31 10:44:53.467234673 +0200
@@ -1,0 +2,126 @@
+Sun Aug 5 12:00:27 UTC 2018 - mardnh@gmx.de
+
+- Update to version 3.5.0
+ * (modern branch only) Fullscreen is now borderless window (which,
+ technically, it always has been, anyhow). Removed hacks which
+ changed the desktop resolution in order to simulate exclusive
+ fullscreen because they were a constant stability concern.
+ * (modern branch only) fixed a performance regression with the
+ software renderer, introduced by the recent changes to the video
+ backend in 3.4.
+ * Save item statistics - Items are now saved into save games and
+ are displayed on the statfile
+ * Upgrade libADLMIDI and libOPNMIDI
+ * Large number of MinGW fixes
+ * add tags for all Doom and Heretic monsters for mods that reveal
+ monster names
+ * various compatibility fixes for old maps and mods
+ * fixed titlepic animation
+ * Custom hardware shaders now can use custom texture units
+ * default to "fullscreen" display
+ * fixed a potential exploit with malformed WAD files.
+
+- Update to version 3.4.1
+ * fixed: redirect script access to the compatflags CVARs to their
+ internal shadow variables. This is needed so that MAPINFO settings
+ for these flags don't get ignored.
+ * fixed: flag CVars in ZScript referenced wrong addresses
+ * fixed: ZScript used the wrong variable for compatflags2.
+ * fixed: remove ARM specific gl_es definition since it's not even
+ really much different from the main line definition, anyhow
+ * fixed generation of brightmaps for sprites. This forgot to take
+ the added empty border for filtering improvement into account.
+ * fixed ADynamicLight's shadowmap index must be reset when loading
+ a savegame.
+ * fixed portal restoration on revisiting level in hub.
+ * Added function to FLevelLocals to test if map is being reentered.
+ * fixed crash with GL 3.x and fixed colormap active.
+
+- Update to version 3.4.0
+ * enable #include support in modeldef files
+ * removed DirectDraw and Direct3D backends, removed unaccerated SDL
+ framebuffer backend
+ * reorganization of 2D and 3D rendering code in preparation for Vulkan
+ in the future, performance improvements on newer hardware
+ * CVAR that handles it is now 'vid_rendermode' - vid_renderer,
+ swtruecolor, and r_polyrender have been removed and combined into
+ new CVAR
+ * added a 'lightsizefactor' command to gldefs.
+ * allow animated title pics.
+ * Add support for Unreal Engine 1 vertex mesh format.
+ * added LevelLocals vec2/3Offset(Z) functions for portal-aware
+ offsetting without needing actors
+ * Add "OnGiveSecret" virtual function on Actor for customizing behavior
+ of secret finding.
+ * BLOCKASPLAYER flag: treat non-player actors as blockable by
+ "block players" lines
+ * added 'revealed on automap' linedef flag, UDMF only
+ * added forced automap style to linedef, UDMF only
+ * Added startup song definition for custom IWADs
+ * This release contains a major render optimization for highly detailed
+ maps that may give a +20% performance improvement on Intel and AMD
+ hardware (less on NVidia because the driver has far less overhead that
+ could be optimized away.)
+
+- Update to version 3.3.2
+ * Fixed detection of .ipk7 custom IWADs
+ * Restored vanilla behavior of lightning for original Hexen
+ * Added loading of ZSDF lumps by full paths
+ * Disabled the survey code
+ * Exported P_ActivateLine() to ZScript along with constants for
+ activation type
+ * Increased size of the savegame comment area.
+
+- Update to version 3.3.1
+ * Better handling of defaults with some ZScript/DECORATE functions
+ * Many bug fixes since 3.3.0
+
+- Update to version 3.3.0
+ ZScript & Mapping Highlights
+ * Added dynamic spot lights, configurable in the UDMF map format
+ * Exported GetChecksum() function as part of FLevelLocals in ZScript
+ * Mod-defined aliases no longer permanently change CVARs
+ * Added FriendlySeeBlocks actor property that allows a modder to expand
+ the maximum radius that a friendly monster can see enemies. It's
+ accessible from both ZScript/DECORATE and UDMF
+ * Custom submenus are no longer removed from altered protected menu
+ * Exported S_GetMSLength() function to ZScript
+ * Added GetRadiusDamage() function. It returns the raw calculated
+ explosion damage falloff by distance only
+ * Added Screen.getViewWindow() function
+ * Exported Trace() interface to ZScript
+ * Added TeleportSpecial() as an alias for Teleport() in ZScript to
+ deconflict from Actor.Teleport() function
+ * Added Distance2DSquared() and Distance3DSquared() functions
+ * Fixed skip_super application for ZScript
+ * Split off the interface part of DHUDMessage
+ * Exported sector effect pointers
+ * Fixed missing pointer assignment on Lighting effect creation
+ * Made left button down event available to UI event handler
+ * Exported Inventory.AltHUDIcon field to ZScript
+ * Added WorldLinePreActivated to override line activation
+ * Added DI_MIRROR flag to statusbar image drawing, useful for rearview
+ mirrors
+ * Enabled string and float user_ properties in UDMF things
+ Other Highlights
+ * Added in-game reverb editor using the menu system
+ * Improved French translations
+ * Fixed 'precise' rendering in OpenGL
+ * Added new Materials Shader system to allow textures to show new
+ properties such as glossiness and specularity, affected by dynamic
+ lights, or with PBR, reflecting their direct surroundings
+ * Added new rocket smoke sprites by Talon1024
+ * Embedded Timidity++ into GZDoom directly
+ * Added light definition for megasphere
+ * Fixed midtex nowrap clipping bug when 3d floors are in view
+ (Software Renderer)
+ * Improved profilethinkers in various ways
+ * Added variables am_unexploredsecretcolor and am_ovunexploredsecretcolor
+ to mark undiscovered secrets differentl
+
+- Drop patch (Upstream updated to 18.05):
+ * 0001-Update-LZMA-SDK-to-version-17.01.patch
+- Rebase patch:
+ * gzdoom-lzma.patch
+
+-------------------------------------------------------------------
Old:
----
0001-Update-LZMA-SDK-to-version-17.01.patch
gzdoom-3.2.5.tar.xz
New:
----
gzdoom-3.5.0.tar.xz
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Other differences:
------------------
++++++ gzdoom.spec ++++++
--- /var/tmp/diff_new_pack.tstAws/_old 2018-08-31 10:44:54.019235336 +0200
+++ /var/tmp/diff_new_pack.tstAws/_new 2018-08-31 10:44:54.019235336 +0200
@@ -17,10 +17,10 @@
Name: gzdoom
-Version: 3.2.5
+Version: 3.5.0
Release: 0
Summary: A DOOM source port with graphic and modding extensions
-License: GPL-3.0
+License: GPL-3.0-only
Group: Amusements/Games/3D/Shoot
Url: http://zdoom.org/
@@ -29,7 +29,6 @@
Patch1: gzdoom-waddir.patch
Patch2: gzdoom-wadsrc-extra.patch
Patch3: gzdoom-staticlibs.patch
-Patch4: 0001-Update-LZMA-SDK-to-version-17.01.patch
Patch5: gzdoom-lzma.patch
BuildRoot: %{_tmppath}/%{name}-%{version}-build
BuildRequires: cmake >= 2.8.7
@@ -80,7 +79,8 @@
%prep
%setup -q
-%patch -P 1 -P 2 -P 3 -P 4 -p1
+%patch -P 1 -P 2 -P 3 -p1
+
%if 0%{?suse_version} >= 1500
%patch -P 5 -p1
%endif
++++++ _service ++++++
--- /var/tmp/diff_new_pack.tstAws/_old 2018-08-31 10:44:54.067235393 +0200
+++ /var/tmp/diff_new_pack.tstAws/_new 2018-08-31 10:44:54.067235393 +0200
@@ -2,8 +2,8 @@
<service name="tar_scm" mode="disabled">
<param name="scm">git</param>
<param name="url">git://github.com/coelckers/gzdoom</param>
- <param name="revision">g3.2.5</param>
- <param name="versionformat">3.2.5</param>
+ <param name="revision">g3.5.0</param>
+ <param name="versionformat">3.5.0</param>
<!-- non-OSI media -->
<param name="exclude">wadsrc_extra</param>
</service>
++++++ gzdoom-3.2.5.tar.xz -> gzdoom-3.5.0.tar.xz ++++++
/work/SRC/openSUSE:Factory/gzdoom/gzdoom-3.2.5.tar.xz /work/SRC/openSUSE:Factory/.gzdoom.new/gzdoom-3.5.0.tar.xz differ: char 26, line 1
++++++ gzdoom-lzma.patch ++++++
--- /var/tmp/diff_new_pack.tstAws/_old 2018-08-31 10:44:54.091235423 +0200
+++ /var/tmp/diff_new_pack.tstAws/_new 2018-08-31 10:44:54.095235428 +0200
@@ -1,27 +1,16 @@
-From: Jan Engelhradt
participants (1)
-
root