commit warzone2100 for openSUSE:Factory
Script 'mail_helper' called by obssrc Hello community, here is the log from the commit of package warzone2100 for openSUSE:Factory checked in at 2021-11-03 17:26:16 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/warzone2100 (Old) and /work/SRC/openSUSE:Factory/.warzone2100.new.1890 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Package is "warzone2100" Wed Nov 3 17:26:16 2021 rev:13 rq:928939 version:4.2.0 Changes: -------- --- /work/SRC/openSUSE:Factory/warzone2100/warzone2100.changes 2021-08-18 08:56:51.386908270 +0200 +++ /work/SRC/openSUSE:Factory/.warzone2100.new.1890/warzone2100.changes 2021-11-03 17:27:08.701366071 +0100 @@ -1,0 +2,171 @@ +Mon Nov 1 21:36:15 UTC 2021 - Carsten Ziepke <kieltux@gmail.com> +- Updated to 4.2.0 + * General: + * Fix: Handle repair point choice better so it doesn't pick less + than ideal ones + * Add: --loadreplay command line option + * Graphics: + * Add: Update Ultimate Scavengers button image + * Campaign: + * Add: Increase oil drum power in Beta (150) and Gamma (200) + * Fix: Fix fastplay video not working since 4.2.0-beta2 + * Fix: Prevent old transporter issue on Beta-end where it can come + back and fail the player due to little time left to send it away + again + * Scripting: + * Change: Update JS documents + * Multiplayer: + * Change: Display team chooser column at all times + * Change: Make inactivityMinutes / idleTime configurable + * Fix: Fix a desync in replays due to structure limits not being the + same in the replay + * Fix: Fix a crash/assert when players were transitioned to + spectators + * Fix: Fix order of players in specstats window + * Fix: Crash on autogame with spectator host + * Fix: Joining new game after quitting lobby with spectator host + * Fix: Client sends invalid command to host if autorating URL is + enabled + * Fix: Spectator host autorating URL requests for all clients + * Fix: Unable to refresh lobby after being kicked + * Fix: Replay desync at start due to replay spectator + * MP-Balance: + * Change: Reduced effectiveness of all-rounder weapons against + cyborgs to 60% from 65% and make HMG come earlier + * Change: Slightly increase Super Auto-Cannon Cyborgs damage + * Other: + * Fix: Mingw / Clang compile warning fixes + * Fix: Fix a potential chat related crash + * Fix: Fix potential crash due to 0-sized decals VBO on maps without + decals + * Fix: Crash if transporter is recycled + * Fix: Suppress and log wzDisplayDialog in headless mode + * Fix: wzapi::gameOverMessage: Trigger a graceful shutdown in + autogame / headless mode +- Updated to 4.2.0-beta2 + * General: + * Add: Make selected structures and units blink on radar + * Add: Power per second to power bar tooltip + * Fix: Command interface fixes, documentation added + * Fix: Crash caused by crash-handling provider + * Fix: Always release sequence resources at shutdown + * Fix: Additional null checks + * Fix: Repair: Return to HQ as fallback + * Fix: Improve replay warning / error messages + * Fix: NETSendNPlayerInfoTo: Only assert when multiplay game in + lobby + * Fix: Struct stats lookup maps tweaks / refactoring + * Fix: Add a missing break for attack orders + * Campaign: + * Change: Decrease the player return LZ in Beta 08 + * Change: Add additional research messages for Nexus Resistance + Circuits + * Multiplayer: + * Change: Ignore allies' attack to determine activity + * Change: Limit Ultimate Scavengers' Helicopter usage times on + T1 technology + * Fix: Desync when moving to repair + * Fix: Don't load map preview twice for the host + * Other: + * Change: Add video install information for Ubuntu in README +- Updated to 4.2.0-beta1 + * General: + * Add: Add Ultimate Scavengers to the game + * Add: Implement remove from group shortcut + * Add: Use a stable config directory for release builds + * Change: First steps at moving savegame format totally to JSON--now + converted the .gam file + * Change: Return units to mobiles turrets & randomize repair points + * Fix: Fix orders from Commanders after loading saves + * Fix: Don't reveal artillery unless the CB tower is completely + built + * Fix: Fix sensors logic under commander so attaching them isn't + useless + * Fix: Prevent lobby refresh and filter buttons from disappearing + unless invalid data gets sent somehow + * Fix: Only play "assigned to commander" sound if group is not full + * Fix: Don't block ready status button when player clicks ready + too fast + * Fix: Primary AA turret units not attacking things if the + Secondary could, among other fixes + * Fix: Improve ManufactureOptions/StatsButton clickability + * Graphics: + * Change: Major revision to the Blender 2.9x pie addon + * Fix: OpenGL init resiliency + * Campaign: + * Change: Update Beta 11 mission objectives in the Intel menu + * Change: Increase default message duration times for campaigns + * Change: Improve the Alpha 7 Intel objective text + * Change: Update camBalance for Gamma. Campaign rebalance is + basically complete + * Fix: Allow mission objectives to persist into offworld missions + * Multiplayer: + * Add: Spectator slots for multiplayer games + replay functionality + for skirmish/multiplayer + * Add: Support non-0-index hostPlayer, configuring "spectatorHost" + from autohost json + * Add: Headless / autohost enhancements, spectator stats, lobby + chat slash commands, netplay bug fixes + * Add: Add new random maps "DustyMaze": one 2-player and + two 4-player maps + * Change: Make lobby games scrollable + * Fix: Fix double host exit screen + * Fix: Properly load ttypes.ttp for script maps so water is shown + and more + * Scripting: + * Add: Add a way for scripts to determine if games are a challenge + * Change: Cleanup and improve JS API documentation + * Balance: + * Change: Make Machineguns less powerful short-term but not as + to weaken them long-term + * Change: Make phosphorus and thermite bombs less strong with + only 2 bombs and a flamer modifier instead of artillery round + * Change: Tweak timeline and research cost of Bombard, Pepperpot, + and Incendiary Mortar + * Change: Tweaks to Anti-Air research costs and timeline + * Change: Change the required research for the Nexus Link Turret + and Nexus Resistance Circuits. Balancing weapon parameters + * Change: Heavy Laser weight reduction from 20,000 to 5,000. + Restoring the playability of this turret + * Change: Additional reduction in the cost of Tank Killer and Super + Tank Killer Cyborg research + * Change: Reducing the cost and time of producing black and red + bodies to increase the relevance of their use + * Change: Increase Super Rail Cyborg range and reduce damage to + maintain relevance + * Change: Make the VTOL MG parameters more balanced by reducing + damage + * Change: Change Howitzer research to not depend on Cannon Laser + Designator, Bind Hellstorm Emplacement to Howitzer Emplacement, + Increase Ground + Shaker production time, reduce periodical damage on Incendiary + Howitzer + * Change: Improve accuracy of VTOL HMG + * Change: Swap precedence of VTOL Factory, VTOL Propulsion, and VTOL + Rearming Pad + * Change: Nerf VTOL Heavy Laser range and damage, VTOL Pulse Laser + damage, and VTOL Scourge Missile splash radius + * Change: Reduce costs of Anti-Air structures, Increase + Stormbringer range, reduce weights of Tornado, Vindicator, + Stormbringer, and Whirlwind, + reduce build time for Whirlwind, and reduce total held rockets in + Sunburst AA before a rearm + * Change: start time Base 4.5 -> 3, AdvancedBase 7.9 -> 6.4 + * Change: Nerf Super Auto-Cannon Cyborg damage, improved ROF of + HVC Cyborg, improved ROF of Super Tank-Killer Cyborg and + Tank Killer Rocket + * Change: Increasing HVC turret range from 9 to 9.5 and decreasing + weight from 4000 to 2500 to make HVC playable on light + bodies, Slightly improved ROF for Super HVC Cyborg + * Change: Move Tank-Killer so it comes a littler earlier and only + depend on the fifth rocket damage upgrade + * Change: Slight Incendiary Mortar research cost and timeline + reduction + * Other: + * Add: Add autorating url in config + * Change: Don't show enemy building being repaired + * Fix: Don't crash with JumpToResourceExtractor keybind after level + reload + * Fix: Don't double load a random backdrop on a connection cancel + +------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ warzone2100.spec ++++++ --- /var/tmp/diff_new_pack.BAQymg/_old 2021-11-03 17:27:13.885368906 +0100 +++ /var/tmp/diff_new_pack.BAQymg/_new 2021-11-03 17:27:13.889368909 +0100 @@ -24,7 +24,7 @@ %bcond_with vulkan %endif Name: warzone2100 -Version: 4.1.3 +Version: 4.2.0 Release: 0 Summary: Innovative 3D real-time strategy License: BSD-3-Clause AND CC-BY-SA-3.0 AND GPL-3.0-or-later AND CC0-1.0 AND LGPL-2.1-only ++++++ warzone2100_src.tar.xz ++++++ /work/SRC/openSUSE:Factory/warzone2100/warzone2100_src.tar.xz /work/SRC/openSUSE:Factory/.warzone2100.new.1890/warzone2100_src.tar.xz differ: char 25, line 1
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