Hello community, here is the log from the commit of package doomsday for openSUSE:Factory checked in at 2014-05-02 10:52:59 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/doomsday (Old) and /work/SRC/openSUSE:Factory/.doomsday.new (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Package is "doomsday" Changes: -------- --- /work/SRC/openSUSE:Factory/doomsday/doomsday.changes 2014-01-13 10:52:53.000000000 +0100 +++ /work/SRC/openSUSE:Factory/.doomsday.new/doomsday.changes 2014-05-02 10:53:07.000000000 +0200 @@ -1,0 +2,25 @@ +Thu May 1 13:03:03 UTC 2014 - jengelh@inai.de + +- Update to new upstream release 1.14.1, which fixes: +* particles were shut off shortly after level start +* flickering light decoration on moving platform +* letterboxed/pillarboxed drawing of the game was broken +* Heretic ghost mummies' floating spirits were not disappearing + after death +* Shift key state was not recognized by bindings when typing in + console +* Multiplayer weapons were not remaining in play +* Gracefully abort if OpenGL version is not sufficient + +------------------------------------------------------------------- +Wed Apr 23 21:44:28 UTC 2014 - jengelh@inai.de + +- Update to new upstream release 1.14 +* It adds bloom to Doomsday's visual features. The last of the + old UI has been replaced, and now MP games and save games, due + to a new save game format, from all games can be accessed from + the taskbar or home screen (formerly Ring Zero). New alert and + tutorial notifications have been added to inform users of any + important engine, map and resource errors and about the UI. + +------------------------------------------------------------------- Old: ---- doomsday-1.13.1.tar.xz New: ---- doomsday-1.14.1.tar.gz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ doomsday.spec ++++++ --- /var/tmp/diff_new_pack.Mw1DUw/_old 2014-05-02 10:53:08.000000000 +0200 +++ /var/tmp/diff_new_pack.Mw1DUw/_new 2014-05-02 10:53:08.000000000 +0200 @@ -17,9 +17,9 @@ Name: doomsday -Version: 1.13.1 +Version: 1.14.1 Release: 0 -%define rver 1.13.1 +%define rver 1.14.1 Summary: The Doomsday Engine: DOOM/Hertic/Hexen port with pretty graphics License: GPL-2.0+ and GPL-2.0 Group: Amusements/Games/3D/Shoot @@ -28,8 +28,7 @@ #Git-Web: https://github.com/skyjake/Doomsday-Engine #Git-Clone: git://github.com/skyjake/Doomsday-Engine -#DL-URL: http://downloads.sf.net/deng/doomsday-1.13.1.tar.gz -Source: %name-%rver.tar.xz +Source: http://downloads.sf.net/deng/%name-%rver.tar.gz Source2: %name-rpmlintrc BuildRoot: %{_tmppath}/%{name}-%{version}-build @@ -41,7 +40,6 @@ BuildRequires: libqt4-devel >= 4.6 BuildRequires: ncurses-devel BuildRequires: xorg-x11-devel -BuildRequires: xz BuildRequires: zlib-devel %if 0%{?suse_version} @@ -54,9 +52,11 @@ Provides: deng = %version-%release # Doomsday 1.12 needs OpenGL 2.x, which Mesa 9.0 (as shipped in openSUSE 12.3) -# does not have. As far as RPM is concerned, 3rd party GL drivers can coexist -# with Mesa-libGL1 as they are located in a separate directory, which means -# that having the Mesa require is always acceptable. +# does not have. +# For the situation in openSUSE 13.1+, as far as RPM is concerned, 3rd party +# GL drivers can coexist with Mesa-libGL1 as they are located in a separate +# directory, which means that having the following Mesa require is always +# acceptable. Requires: Mesa-libGL1 >= 9.2 %description @@ -108,7 +108,7 @@ pushd doomsday/; make install INSTALL_ROOT="$b"; mkdir -p "$b/%_libexecdir/%name"; -mv "$b/%_bindir"/{md2tool,texc} "$b/%_libexecdir/%name/"; +mv "$b/%_bindir"/{md2tool,savegametool,texc} "$b/%_libexecdir/%name/"; popd; mkdir -p "$b/%_sysconfdir/doomsday"; -- To unsubscribe, e-mail: opensuse-commit+unsubscribe@opensuse.org For additional commands, e-mail: opensuse-commit+help@opensuse.org