Re: [opensuse-buildservice] [RFC] Blob & Conquer
Reply on 06-10-2006 11:50:39 <<<> Hi Dominique On Friday 06 October 2006 10:34, Dominique Leuenberger wrote: Hi everybody,
I'm getting more and more passionate player in the linux world and would like to share the games as RPMs with everybody. Great
So: if nowhere else at the moment 'Blob and Conquer' is being built, I would start making packages for it. On the webpage, it's possible to download an RPM, but 'only' generic x86 of course.
Comments are welcome! Dominique I just want to ask if you are building those great games in right project. I think they should be located in games:*** name space, so everybody could find them.
Pavel, Up to know I build everything in my Home-Project (as I started only a few weeks ago). under home:dimstar there is currently SuperTuxKart 0.2 available for SuSE 10.1 and the binary of UFO:AI (not installable, as the question for the data file, which is 160MB has not been answered on the mailinglist yet. Most probably, I won't be able to provide UFO:AI as I initially wished, due to it's size. For the last question about NoGravity, there were also no replies, thus I guess it's not built yet. For 'Blob & Conquer' I did not do anything yet (excpet playing it :-) ) as I did not want to do any double work. Dominique
Pavel,
Up to know I build everything in my Home-Project (as I started only a few weeks ago). under home:dimstar there is currently SuperTuxKart 0.2 available for SuSE 10.1 and the binary of UFO:AI (not installable, as the question for the data file, which is 160MB has not been answered on the mailinglist yet. Most probably, I won't be able to provide UFO:AI as I initially wished, due to it's size. Try ask adriansS directly on irc. I personally vote for split data package into two or three sub-package. It will be more feasible for downloading too. For example wesnoth game, currently in BS went with simar approach.
For the last question about NoGravity, there were also no replies, thus I guess it's not built yet.
For 'Blob & Conquer' I did not do anything yet (excpet playing it :-) ) as I did not want to do any double work. I get it. That is exactly why you should move your packages into right directory. So you can easily check which games are packed, and which not. And of course all others packagers could do same. For example for ufo http://build.opensuse.org/project/show?project=games%3Astrategy%3Aturn-based Just ask one of maintainers to add you to those projects.
Dominique Pavel
-- Pavel Nemec package-maintainer http://en.opensuse.org/Czech_Packagers_Team --------------------------------------------------------------------- SuSE CR, s.r.o. e-mail: pnemec@suse.cz Lihovarska 1060/12 tel:+420 2 9654 2373 190 00 Praha 9 fax:+420 2 9654 2374 Ceska republika http://www.suse.cz
Pavel Nemec <pnemec@suse.cz> 10/06/06 11:15 AM >>> Pavel,
Up to know I build everything in my Home-Project (as I started only a few weeks ago). under home:dimstar there is currently SuperTuxKart 0.2 available for SuSE 10.1 and the binary of UFO:AI (not installable, as the question for the data file, which is 160MB has not been answered on the mailinglist yet. Most probably, I won't be able to provide UFO:AI as I initially wished, due to it's size. Try ask adriansS directly on irc. I personally vote for split data package into two or three sub-package. It will be more feasible for downloading too. For example wesnoth game, currently in BS went with simar approach.
I did that on request from slow-bandwidth downloaders. wesnoth-data-small contains only the essential stuff required to play the game. Large pictures and ogg music files are kept in wesnoth-data-full instead. Wesnoth supports that seperation from within it's makefile rules. Holger --------------------------------------------------------------------- To unsubscribe, e-mail: opensuse-buildservice+unsubscribe@opensuse.org For additional commands, e-mail: opensuse-buildservice+help@opensuse.org
On Fri, Oct 06, 2006 at 11:56:14AM +0200, Dominique Leuenberger wrote:
SuSE 10.1 and the binary of UFO:AI (not installable, as the question for the data file, which is 160MB has not been answered on the mailinglist yet. Most probably, I won't be able to provide UFO:AI as I initially wished, due to it's size.
Maybe it can be packaged (built) in a way that it is at least not built twentyfold, when only one rpm is suitable for more than one arch, or even for different distribution version? (Sounds entirely possible for a noarch package.) Then it wouldn't seem so daunting, and with a few hundred Megabytes it wouldn't actually use more space than (I guess) Apache which is built on 10 targets or so. The package meta understands 'disable' tags to disable build on certain targets. Peter -- SUSE LINUX Products GmbH Bug, bogey, bugbear, bugaboo: Research & Development A malevolent monster (not true?); Some mischief microbic; What makes someone phobic; The work one does not want to do. From: Chris Young (The Omnificent English Dictionary In Limerick Form)
participants (4)
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Dominique Leuenberger
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Dr. Peter Poeml
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Holger Hetterich
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Pavel Nemec