SLE_10 is just the intersection of SLED and SLES and is used to deploy packages against both systems, so it's missing a lot of things we need for SLED. Using the 10.1 target should bring in everything you need. It would be nice to have separate SLES and SLED targets that could contain proprietary packages (i.e. RealPlayer) and couple that with the ability to mark the output repository as private to avoid any distribution issues. --Aaron On Tue, 2006-12-19 at 13:06 -0500, Joe Shaw wrote:
Hi,
I'm trying to build updated Beagle packages for SLED 10, and the build against the SLE_10 platform is failing for me:
buildinfo is borken... it says: expansion error: nothing provides epiphany, nothing provides epiphany-devel, nothing provides evolution-sharp, nothing provides gmime-devel, nothing provides gsf-sharp, nothing provides wv-devel
Of these:
* I don't think we shipped epiphany on SLED10, although it was available in autobuild and we shipped the plugin anyway.
* We definitely shipped evolution-sharp and gsf-sharp on SLED10, as they're runtime deps of Beagle.
* gmime-devel and wv-devel probably weren't shipped on the media, but they may have been in the SDK. Even if they're not, they are needed to build Beagle.
So my question is: given that I can build this with autobuild, should the expectation that I can build this (or any other software, really) on SLE10? Or should I use the SL 10.1 target instead?
Thanks, Joe
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