https://bugzilla.novell.com/show_bug.cgi?id=217368 ------- Comment #10 from bluedzins@wp.pl 2006-11-15 04:51 MST -------
I'm sorry but it's really funny to hear exactly what exists some years ago.
That's good :-)) Thanks for the reply, but I still think redesigning (1) and (4) would provide more useful module. Reasons: ad.1) it is bad design to provide button for action with unclear destination. "OK" in common usage means "ok, accept changes and close the dialog". But here the meaning is changed (really bad). What's more -- the user see the dialog with more options. The user has no chance to anticipate the options from looking at "ok" button (so it is pretty meaningless -- it could be named "ha!" ;-) both versions doesn't tell a thing where they are going). ad.4) answering "exit" has no value added (without this dialog&question you would simple click on "close" button), answering "stay" has no value either :-) because without this dialog the question is irrelevant. It is no shortcut (more precisely: quite opposite for scenario "stay"), it doesn't clarify anything... You can draw a graph -- each node would be a button, any arc would be an action. Then you could spot that easy tasks like "ok for changes" are complicated (number of nodes) and some like "cancel" are impossible to do. And see how many redundant paths are there.
By the way are you software developer
Yes:-).
I will set that to later because it's definitely too late for 10.2
Ok, I would be happy to see it in further version, not necessarily in 10.2. -- Configure bugmail: https://bugzilla.novell.com/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are on the CC list for the bug, or are watching someone who is.