https://bugzilla.novell.com/show_bug.cgi?id=214568 ------- Comment #12 from snwint@novell.com 2006-11-17 09:47 MST ------- Using rip of 0x5d94 above, the relevant code fragment would be: 13721 00005D8A 0FAF15[6B010000] imul edx,[pixel_bytes] 13722 13723 restore_bg_20: 13724 00005D91 52 push edx 13725 13726 restore_bg_30: 13727 00005D92 26AC es lodsb 13728 00005D94 658807 mov [gs:edi],al ^^^^^^^^ 13729 00005D97 6647 inc di 13730 00005D99 7505 jnz restore_bg_50 13731 00005D9B E8AFF0FFFF call inc_winseg 13732 restore_bg_50: 13733 00005DA0 4A dec edx 13734 00005DA1 75EF jnz restore_bg_30 indicating it crashes the first time it tries to write to the screen memory at 0xa0000. The only difference to 10.1 that comes to mind is that the code now runs in 32bit protected mode instead of real mode. Could it be the vga emulation has problems with that? I don't think the code was overwritten with 0 (and there isn't anything special about opcode 0 anyway on x86). -- Configure bugmail: https://bugzilla.novell.com/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are on the CC list for the bug, or are watching someone who is.