Doom3 and OSS emulation
I have this motheboard MSI K8N-Neo54G. O know the doom3 uses the oss sound system so in my modprobe.conf.local file i added the alias sound-service-0-0 snd-mixer-oss alias sound-service-0-1 snd-seq-oss alias sound-service-0-3 snd-pcm-oss alias sound-service-0-8 snd-seq-oss alias sound-service-0-12 snd-pcm-oss Now it seems that i have oss emulation. But when i try to play this message appears ----------- OSS Sound Initialization ----------- opened sound device '/dev/dsp' /dev/dsp - bit rate: 16, channels: 2, frequency: 44100 WARNING: mmap 32768 bytes on device /dev/dsp failed: Input/output error close sound device WARNING: sound subsystem disabled ------------------------------------------------
torsdag 11 november 2004 13:10 skrev Marios K.:
I have this motheboard MSI K8N-Neo54G. O know the doom3 uses the oss sound system so in my modprobe.conf.local file i added the alias sound-service-0-0 snd-mixer-oss alias sound-service-0-1 snd-seq-oss alias sound-service-0-3 snd-pcm-oss alias sound-service-0-8 snd-seq-oss alias sound-service-0-12 snd-pcm-oss Now it seems that i have oss emulation. But when i try to play this message appears ----------- OSS Sound Initialization ----------- opened sound device '/dev/dsp' /dev/dsp - bit rate: 16, channels: 2, frequency: 44100 WARNING: mmap 32768 bytes on device /dev/dsp failed: Input/output error
I have the same problem here. I did manage to fix it previously, but then I upgraded to SuSE 9.2 and boom ... now I get the mmap error again. I'm not a sound expert, but the irregularities in when it "occurs" prove that this a bug in the alsa drivers, but we're not likely to see a fix anytime soon, as the alsa guys shrug it away as "ID" problem. Meanwhile, we'll just have to see our systems "suck". Or, install the OSS drivers instead of the ALSA ones. Several places suggest that by doing: echo "doom.x86 0 0 direct" /proc/asound/card0/pcm0p/oss Will fix it per session, however doom3 will complain that it isn't getting the correct frequency 44100, but is getting 48000. This is what happens on my system, your mileage may vary. This place: http://www.hackerboard.de/thread.php?threadid=13045&sid= Has a fix, for that issue as well ... but it requires a hex editor, like ghex2. This does allow doom3 to play with sound, after having done the echo command shown above ... but the sound is somewhat distorted, unfortunately. Perhaps, SuSE can nudge the right characters to have the issue fixed in the alsa drivers ... one can always hope. Happy gaming! My €0,2 worth Örn
torsdag 11 november 2004 13:10 skrev Marios K.:
I have this motheboard MSI K8N-Neo54G. O know the doom3 uses the oss sound system so in my modprobe.conf.local file i added the alias sound-service-0-0 snd-mixer-oss alias sound-service-0-1 snd-seq-oss alias sound-service-0-3 snd-pcm-oss alias sound-service-0-8 snd-seq-oss alias sound-service-0-12 snd-pcm-oss Now it seems that i have oss emulation. But when i try to play this message appears
There's one thing you "can" try. It worked for me, in my older 9.1 ... and that is to fire up alsamixergui and unmute IEC958 Output. I also created a .asoundrc file, that contained: via82xx.pcm { type hw card 0 mmap_emulation true } However, this does not work in my current 9.2 system :-( so don't get your hopes up.
There's one thing you "can" try. It worked for me, in my older 9.1 ... and that is to fire up alsamixergui and unmute IEC958 Output. I also created a .asoundrc file, that contained:
via82xx.pcm { type hw card 0 mmap_emulation true }
However, this does not work in my current 9.2 system :-( so don't get your hopes up.
I tried umuting the IEC958, but nothing happens Where shall i create the .asoundrc file? I created it in my home folder, but still no sound
You can start the game in the doom folder with the command: artsdsp -m ./doom.x86 This will give you the mmap emulation, and at least on my system somewhat playable sound.
On Thu, 2004-11-11 at 23:24, Mike wrote:
You can start the game in the doom folder with the command:
artsdsp -m ./doom.x86
This will give you the mmap emulation, and at least on my system somewhat playable sound.
Thanks. That worked. Well the sound is a bit strange and people are talking like robots. But well is a strange game with strange monsters. So Ahhhhhhh becomes Ahhhgggghhghgh Thanks
participants (3)
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Marios K.
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Mike
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Örn Hansen