I'm wondering about the nvidia support in SuSE 9.1. Currently, I'm unable to use nvidia driver with kernel 2.6, the compilation of the newest AMD64 5332 driver, breaks ... and when fixed, the kbuild script breaks. Another issue, is that I used the 2.4.21 kernel for a while, but found out that games that use the 3D extensions, looked screwed up, if they loaded at all. Probably due to the fact, that these games are 32bit, and the balance between 32bit and 64bit 3D rendering environment isn't too good. 1. Will there be a wroking nvidia driver, with SuSE 9.1. 2. Will 3D environment, be working for both 32bit and 64bit apps. Hope someone knows the answers.
Örn Hansen
I'm wondering about the nvidia support in SuSE 9.1. Currently, I'm unable to use nvidia driver with kernel 2.6, the compilation of the newest AMD64 5332 driver, breaks ... and when fixed, the kbuild script breaks. Another issue, is that I used the 2.4.21 kernel for a while, but found out that games that use the 3D extensions, looked screwed up, if they loaded at all. Probably due to the fact, that these games are 32bit, and the balance between 32bit and 64bit 3D rendering environment isn't too good.
1. Will there be a wroking nvidia driver, with SuSE 9.1.
Yes.
2. Will 3D environment, be working for both 32bit and 64bit apps.
This really depends on the 3D driver. AFAIK nvidia only handles the 64-bit side and they have not done anything for 32-bit apps :-( The drivers that are part of X.org can both - but there's no nvidia 3d support. Andreas -- Andreas Jaeger, aj@suse.de, http://www.suse.de/~aj SuSE Linux AG, Maxfeldstr. 5, 90409 Nürnberg, Germany GPG fingerprint = 93A3 365E CE47 B889 DF7F FED1 389A 563C C272 A126
On Fri, 16 Apr 2004 14:45:44 +0200
Andreas Jaeger
Örn Hansen
writes: I'm wondering about the nvidia support in SuSE 9.1. Currently, I'm unable to use nvidia driver with kernel 2.6, the compilation of the newest AMD64 5332 driver, breaks ... and when fixed, the kbuild script breaks. Another issue, is that I used the 2.4.21 kernel for a while, but found out that games that use the 3D extensions, looked screwed up, if they loaded at all. Probably due to the fact, that these games are 32bit, and the balance between 32bit and 64bit 3D rendering environment isn't too good.
1. Will there be a wroking nvidia driver, with SuSE 9.1.
Yes.
For binary only driver definitions of "working", which is normally far below the usual Linux standards of stability. If you want a stable system don't use binary only drivers. -Andi
For binary only driver definitions of "working", which is normally far below the usual Linux standards of stability. If you want a stable system don't use binary only drivers.
agree, but even better, switch hardware.... wonder why anyone is really buying crap from hardware manufacturers that dont really fully support the idea behind the os community. dont buy stuff that only gets supported in a crippled or "abnormal" way. consumers have the real power to change things, only very few of them realize this.
On Friday 16 April 2004 16:12, Andreas Bittner wrote:
agree, but even better, switch hardware....
wonder why anyone is really buying crap from hardware manufacturers that dont really fully support the idea behind the os community. dont buy stuff that only gets supported in a crippled or "abnormal" way.
consumers have the real power to change things, only very few of them realize this.
This is not the place to post flames about certain hardware manufacturers, but since the ball is rolling... Nvidia happens to be the only viable alternative if you want hardware accelerated OpenGL in AMD64 Linux. If you think it is wrong to use Nvidia products, be my guest and choose something else. All other that want high-end hardware accelerated graphics with their high end Linux workstation will continue to use Nvidia products, that also happen to work quite well. Just my €0.02. /Peter
On Fri, 2004-04-16 at 16:29, Peter Rundberg wrote:
Nvidia happens to be the only viable alternative if you want hardware accelerated OpenGL in AMD64 Linux.
I've been told open source 3D driver was available for ATI 9200, not top of the line, but the most powerful model with open source 3D I could find by asking around (fedora list in this case, don't know if SuSE includes a working DRI/3D supporting this). Laurent
Hi, On Saturday 17 April 2004 00:11, Laurent GUERBY wrote:
I've been told open source 3D driver was available for ATI 9200, not top of the line, but the most powerful model with open source 3D I could find by asking around (fedora list in this case, don't know if SuSE includes a working DRI/3D supporting this).
Yes, the readme for the X version that will come with 9.1 does say so. I took the gamble and bought my AMD64 with a ATI9200SE The other reason for it is that I wanted a silent system for reasonable price and this card is fanless. BB, Arjen
On Sat, 2004-04-17 at 14:09, Arjen Runsink wrote:
Yes, the readme for the X version that will come with 9.1 does say so. I took the gamble and bought my AMD64 with a ATI9200SE
Let us know how it goes, I intend to also buy an AMD64 system in the coming monthes, if you could report your hardware and experience with SuSE 9.1 that would be great!
The other reason for it is that I wanted a silent system for reasonable price and this card is fanless.
Good point. Laurent
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Friday 16 April 2004 07:12, Andreas Bittner wrote:
For binary only driver definitions of "working", which is normally far below the usual Linux standards of stability. If you want a stable system don't use binary only drivers.
agree, but even better, switch hardware....
wonder why anyone is really buying crap from hardware manufacturers that dont really fully support the idea behind the os community. dont buy stuff that only gets supported in a crippled or "abnormal" way.
Great idea! What do you recommend? What are my choices for high-performance open/gl hardware acceleration? Something on par with my 5950? Are there any? Do they cost less than $1,000?
consumers have the real power to change things, only very few of them realize this.
hmmm... we'll see. Regards, - Darrell - -- sused@mucus.com "Perfect! ....what am I doing?" -- Washu -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.7 (GNU/Linux) iD8DBQFAgAjheo6c0kw6mZ0RAqVeAJ4pYGhs9EI5d5XgtWTKnotWbSUi2QCgsWCh lEPfMcxVlUhQHouWpKXQmE0= =Afqr -----END PGP SIGNATURE-----
fredag 16 april 2004 16:12 skrev Andreas Bittner:
agree, but even better, switch hardware....
wonder why anyone is really buying crap from hardware manufacturers that dont really fully support the idea behind the os community. dont buy stuff that only gets supported in a crippled or "abnormal" way.
consumers have the real power to change things, only very few of them realize this.
I'm not going on a flame war, since I don't really mind what card I'm running on my linux, it only needs to fit my budget, be good and work with linux. On that end, has anyone tried, taking the 32bit 5336 nvidia glx routines, and bundle them along with 64bit 5332 nvidia glx routines? Wouldn't that be possible, since one fits in lib64 and the other in lib? theoretically? PS. I'd put in my €0.02 but, it would have to be rounded up to €1 and that's way too much. So, I'll stick with my 2¢ worth :-)
On April 16, 2004 11:03 am, Örn Hansen wrote:
fredag 16 april 2004 16:12 skrev Andreas Bittner:
agree, but even better, switch hardware....
wonder why anyone is really buying crap from hardware manufacturers that dont really fully support the idea behind the os community. dont buy stuff that only gets supported in a crippled or "abnormal" way.
AFAIK ther's no other way with 3D cards. I'm happy to go into all sorts of trouble(ordering from another country, paying significantly more, etc), and, in fact, I do that sometimes, but what if there's just no other choice, and I've been living with my mach64 and Riva128ZX (crap crap crap) for years, and really need something newer now(now I have a Radeon 9000 and FX5200, and I'm about equally unsatisfied by both, in different aspects)...
consumers have the real power to change things, only very few of them realize this.
I'm not going on a flame war, since I don't really mind what card I'm running on my linux, it only needs to fit my budget, be good and work with linux.
Well, that's kind of the point here. AFAIK there's no such card, unfortunately - there's no decent 3D card for any price that would have decent opensource drivers(actually, I'm not even sure if there's such thing as decent proprietary drivers, certainly not nvidia's ;)))
On that end, has anyone tried, taking the 32bit 5336 nvidia glx routines, and bundle them along with 64bit 5332 nvidia glx routines? Wouldn't that be possible, since one fits in lib64 and the other in lib? theoretically?
Yes, in fact, some 3d apps _do_ work with 32bit Mesa/64bit nvidia combination(not exactly great, some textures are just black or grey, but the app(ET in my case) does run). The workaround doing exactly that, using indirect rendering by setting a variable, was described somewhere on the mandrake-amd64 list and traces of it on nvidia forums, but....you know, it doesn't work all that well :) Sometimes, for some people(not me) the performance is OK, but random app crashes are normal with this way. Look on nvnews.net forums, there's some information on that, but this is an ugly workaround and don't expect any miracles. Btw, from reading the forums, I got the impression that nvidia linux developers were either on holidays or just stopped working in the last couple of months... ATI, on the other hand, updated the FAQ with at least the mention of 64bit drivers (oh, finally!), but still no visible signs of any progress. So IMHO the best card to have now would probably be Radeon 9200, and the best drivers would be the ones included with the kernel/X (to whoever set up the kernel-of-the-day repository, thanks a lot :).
participants (9)
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Andi Kleen
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Andreas Bittner
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Andreas Jaeger
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Arjen Runsink
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Darrell Shively
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Laurent GUERBY
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Peter Rundberg
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Sergei Klink
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Örn Hansen