DRI and mixed 32/64 environments
13 Feb
2004
13 Feb
'04
15:58
Hello, I was wondering if people could assist me in understanding some of the issues with running both 32 and 64 bit compiled applications on a DRI 3D system. My assumption is that a 32 bit compiled application will load the 32-bit OpenGL library, and likewise the 64 bit compiled application will load the 64 bit OpenGL application. My understanding is that the same DRI client driver will be attempted to be loaded for hardware accelleration. Obviously this may cause some issues for a 'mixed mode' AMD64 system. Has anyone worked through this problem previously and has some suggestions on what does or doesn't happen? Regards, Matthew
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Matthew Tippett