söndag 24 oktober 2004 19:17 skrev Mike:
Hi all -
I'm slowly getting my new AMD system together. Most everything is going smoothly. I installed the NVIDIA drivers using YaST, and didn't appear to have any problems. However, trying to run some of my old GL games (quake3, Unreal Tournament, Unreal Tournament 2003) it appears none of them work.
Looking into it a bit, it looks like the NVIDIA drivers only install into /usr/lib64, and the drivers in /usr/lib are the Mesa software drivers.
I downloaded and unpacked the NVIDIA driver software, and in the download there is a /usr/lib32 directory with 32-bit 6111 drivers. Unfortunately, when I try to get the GL games to run using those drivers, they segfault shortly after trying to initialize the GL viewport.
Any ideas? Thanks!
I've got the latest NVIDIA, and I can play Unreal Tournament, Quake 3, Americas Army, Urban Terror ... and Doom 3, without a glitch on my AMD 64bit system. So, it's not the NVIDIA drivers, at all. I'd rather think, that the reason are a bunch of missing 32bit libraries, like X11. citadel:~ # vdir /usr/lib/libGLcore.so.1* lrwxrwxrwx 1 root root 21 2004-10-02 12:12 /usr/lib/libGLcore.so.1 -> libGLcore.so.1.0.6111 -rwxr-xr-x 1 root root 7132152 2004-10-02 12:12 /usr/lib/libGLcore.so.1.0.6111 citadel:~ # vdir /usr/lib64/libGLcore.so.1* lrwxrwxrwx 1 root root 21 2004-10-02 12:12 /usr/lib64/libGLcore.so.1 -> libGLcore.so.1.0.6111 -rwxr-xr-x 1 root root 6520752 2004-10-02 12:12 /usr/lib64/libGLcore.so.1.0.6111