This may or may not help. Modules: Load "dbe" #double buffer extension Load "glx" #you did that #Load "dri" #useless under nvidia #Load "GLcore #loads implicitly, no need to delcare Load "extmod" #think this lets and driver extensions load? Then, another thing; the mesa drivers. It's ok (and even desireable) to leave the mesa lib in, but the driver conflicts - therefore: "rpm -e mesasoft". And also, in the user account: login when in gui to the console using "sux" (the x give SU user privileges to the X-server of the user) and then root password. Now give command "switch2nvidia_glx" (that's after switching the Driver from nv to nvidia) > also you can change "Identifier" for Device[0] to "NV AGP" and add Videoram "32768" or whatever size the vid-ram is in Kb's. Also, some have stated that the rpm's don't load/install the kernel modules correctly. Might also try to use tarballs. Cheers, Curtis On Monday 04 June 2001 09:23 am, Ron Cordell wrote:
Ok, now it's my turn :-)
I downloaded the latest NVIDIA drivers for SuSE and installed them. I then ran the switch2nv_glx shell script.
I added "glx" to the Loaded Modules in XF86Config, and then restarted X.
I noticed that the xconsole indicated the following: Jun 4 10:12:31 linux kernel: NVRM: loading NVIDIA kernel module version 1.0-1251
Now when I attempt to run gears, I get the following error message: Xlib: extension "NV-GLX" missing on display ":0.0". Segmentation fault
If I try to enable and run an OpenGL screensaver, I get the KDE Krash handler.
Here is the portion of my XF86Config file for the TNT2 Ultra card: Section "Device" BoardName "Riva TNT2 Ultra" Driver "nv" Identifier "Device[0]" Screen 0 VendorName "Nvidia" EndSection
I have tried to set the Driver to "nvidia" from "nv", but when I do that, X will not start at all.
I don't really run 3D stuff on this machine, but it would be nice to have the card working, somewhat.
If I am missing something obvious, please let me know. I've been monitoring the NVIDIA thread for a few weeks, now, but haven't seen anything that seems applicable.
Thanks,
Ron Cordell
On Saturday 02 June 2001 05:46, you wrote:
* Brian Dunaway (brian@fusionwerks.com) [010602 02:40]: ->> The latest drivers need to be 'activated' for 3D. The file tells you to ->> install them in a particular order and then run the ->> "switch2nvidia.glx"(sp?) file to activate the 3D. -> ->I have tried it two ways both on fresh installs. I installed 7.2 personal ->edition straight out of the box and downloaded the drivers from Nvidia ->following their intructions. I get OpenGL support in my games no ->problem...but my GL screensavers and Blender both look for Mesa drivers. I ->also tried getting the software update from the Yast Control Center before I ->installed the Nvidia drivers from Nvidia....I get the same bugginess before ->and after I install the Nvidia drivers from Nvidia's site. -> ->> I did what it said and mine works fine on a very similar system to your own ->> (V550, AMD450). Without the switch-file being run I got about 50fps in ->> 'gears', afterwards I got over 400. (Just type "gears" in the console and ->> that should run it - it prints the FPS in the console window so you can see ->> if your 3D accel is working) -> ->I ran gears and I get a little more than 600 FPS.
Ok..it wouldn't look for the Mesa drivers if you installed nVidia's GLX and run the modified 'switch2nv_glx' script I've posted twice. It really does work. I just ran the pipes GL screen saver in KDE2 in order to check.. :)
Here ya go...