Hello community, here is the log from the commit of package qml-box2d for openSUSE:Factory checked in at 2016-11-14 20:13:05 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/qml-box2d (Old) and /work/SRC/openSUSE:Factory/.qml-box2d.new (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Package is "qml-box2d" Changes: -------- --- /work/SRC/openSUSE:Factory/qml-box2d/qml-box2d.changes 2016-09-14 23:34:40.000000000 +0200 +++ /work/SRC/openSUSE:Factory/.qml-box2d.new/qml-box2d.changes 2016-11-14 20:13:07.000000000 +0100 @@ -1,0 +2,6 @@ +Sun Aug 21 16:48:09 UTC 2016 - jengelh@inai.de + +- Ensure all created directories are owned. + Set RPM group classification. + +------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ qml-box2d.spec ++++++ --- /var/tmp/diff_new_pack.TBphXA/_old 2016-11-14 20:13:08.000000000 +0100 +++ /var/tmp/diff_new_pack.TBphXA/_new 2016-11-14 20:13:08.000000000 +0100 @@ -21,7 +21,7 @@ Release: 0 Summary: QML Box2D plugin License: Zlib -Group: Development/Libraries +Group: Development/Libraries/C and C++ Url: https://github.com/%{name}/%{name} Source: %{name}-%{version}.tar.xz BuildRequires: libBox2D-devel @@ -34,7 +34,7 @@ in a directory of which the parent is added as import path. The goal is to expose the functionality of Box2D as QML components, in order -to make it easy to write physics based games in QML. +to make it easy to write physics-based games in QML. %prep %setup -q @@ -51,6 +51,6 @@ %files %defattr(-,root,root,-) %doc COPYING README -%{_libdir}/qt5/qml/Box2D.2.0/ +%{_libdir}/qt5/ %changelog