Blender is a free app which runs on many platforms.
It was originally
intended for creating animated films, but its success has found it
leveraged for other purposes-- i.e., I've used it to create objects for
3D printing. Development, based largely in Europe, is vigorous. Blender
is designed from the beginning to accept and integrate add-ons, in a
manner like Firefox and GIMP and other FOSSs. According to
, Blender has a built-in video editor
and handles a variety of file formats. Documentation is available in
several languages, but development happens so fast, the documentation
can't be expected to cover all features and functions, so consult with
other users and developers (e.g., https://www.blender.org/community/
before concluding that something can't be done.
Installation from a Blender download onto CentOS 7.x went flawlessly for
me, even though CentOS isn't what you'd call cutting-edge for providing
the latest libraries (or kernel). There was just one dependency
problem-- I had to pirate in a newer version of python--, this (I'm
assuming) because either no shared libraries (excepting python) were
needed or they were included (and specially or statically linked in) in
the download. Me, I'd willingly trade a larger package of code over
dependency-frustrations... wish more packages would provide that option.
While I've never used Blender for video editing, it's a rich and
promising app and shouldn't be a major hassle to install and try out. If
the first attempt doesn't yield what you need, be sure to investigate
the add-on libraries for additional functionality.
I've been actively maintaining blender for years, version 2.76b
available for Leaps, that's the last version to work with python 3.4 and
the latest is always in Tumbleweed within a week of release. I have a
Leap:42.3 Virtual machine with the latest version that I use for bug
fixing. So there's no need to use Centos.
You can use XFCE with an updated python 3 but it will wipe out kde
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