2010/10/2 Camaleón
El Sat, 02 Oct 2010 13:41:36 -0300, Juan Erbes escribió:
El día 2 de octubre de 2010 11:55, Camaleón escribió:
Otro de los debates, es que distro se utilizó.
Los Ubunteros, dicen que se usó ubuntu server, mientras que las primeras noticias sobre el tema, hablan de RHEL.
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En la Wikipedia también apuntan a Ubuntu:
*** http://en.wikipedia.org/wiki/Avatar_(2009_film)#Visual_effects
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En el mismo link dice:
To help finish preparing the special effects sequences on time, a number of other companies were brought on board, including Industrial Light & Magic, which worked alongside Weta Digital to create the battle sequences. ILM was responsible for the visual effects for many of the film's specialized vehicles and devised a new way to make CGI explosions.[109] Joe Letteri was the film's visual effects general supervisor.[110] Working with ILM, ILM-spinoff KernerFX provided live action VFX elements which were captured with Kernercam 3D systems using RED cameras.[85]
Sí, que también recurrieron a la empresa ILM. Pero en ese párrafo no dicen nada de los sistemas utilizados.
Por otro lado:
http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=14270942
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Entonces tenemos un problema. MotionBuilder sólo funciona bajo sistemas Windows.
La mayor parte del software que vende Autodesk para cine y video, es de otras comapanías que ha ido comprando. Creo que el unico software realmente propio, es el Autocad. Evidentemente, la companía que lo desarrolló, lo hizo bajo windows. Pero es tan solo una herramienta, que sirve para transformar los movimientos de un ser humano sin ningun fondo o ambiente y no hace el renderizado. La lista de aplicaciones es larga: - Autodesk Maya - Pixar Renderman for Maya - Autodesk SoftImage XSI - Luxology Modo (model design, e.g. the Scorpion) - Lightwave (low-res realtime environments) - Houdini (unknown area) - ZBrush (creature design) - Auodesk 3ds max (space shots, control room screens and HUD renderings) - Autodesk MotionBuilder (for real-time 3d visualisations) - Eyeon Fusion (image compositing) - The Foundry Nuke Compositor (previz image compositing) - Autodesk Smoke (color correction) - Autodesk Combustion (compositing) - Massive (vegetation simulation) - Mudbox (floating mountains) - Avid(video editing) - Adobe After Effects (compositing, real-ime visualizations) - PF Track (motion tracking, background replacement) - Adobe Illustrator (HUD and screens layout) - Adobe Photoshop (concept art, textures) - Adobe Premiere (proofing, rough compositing with AE) Las companías que particiiparon: - Weta Digital, New Zealand (most of the work, character modeling, animation, rendering) - Industrial Light and Magic, USA (180 non-character shots, mostly the human aircraft in the final battle) - Stan Winston Studios (most of the props, including the Ampsuit and the Samson helicopter) - Framestore, UK (70 shots of the Hell’s Gate) - Hybride, Canada (graphics for the link room) - Prime Focus, USA (design and compositing of the control room screens, HUDs, etc) - Look Effects, USA (compositing) - Hydraulx, USA (digital extension shots of crematoria and cryovault) - Giant Studios, USA (motion capture) - Blur, USA (4 space shots of ISV Venture Star) - Pixel Liberation Front, USA (screens and HUD design) - BUF (the conscience-transfer tunnel) - Lola VFX, USA (digital cosmetic) http://www.pr.com/press-release/209976 -- Para dar de baja la suscripción, mande un mensaje a: opensuse-es+unsubscribe@opensuse.org Para obtener el resto de direcciones-comando, mande un mensaje a: opensuse-es+help@opensuse.org