The X server has always had an issue with time stamps assigned to key
presses: they are always relative to when the X server started. This
makes it very difficult to compare when a key was pressed to some other
event, even on the same PC.
I am curious if there is some mechanism that has crept into X that
resolves this situation. I know that network-based games have a problem
with this because it is difficult to sequence key strokes generated on
The closest I have seen it a hack that does a virtual keypress in the X
system, and syncs time using that. While it is an improvement, it still
has the problems of X server delays.
I ask on this list because perhaps there is some better way to derive
this information using tools provided with openSUSE.
If I could only ask the X server what the base time was it is using for
these relative time stamps...
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