Am Freitag, 16. Oktober 2020, 18:46:13 CEST schrieb Michal Kubecek:
On Fri, Oct 16, 2020 at 05:54:09PM +0200, Hans-Peter
Am Freitag, 16. Oktober 2020, 11:42:20 CEST
schrieb Hans-Peter Jansen:
The current nvidia-gfxG05 builds fine with
and with the attached patch applied and conditioned correctly, it even
builds/ runs fine *including* nvidia-uvm.ko, recovering from the lost
All I can say is that seeing a "fix" like this presented on two mailing
lists devoted to open source projects makes me very sad.
I'm very sorry, if I hurt your feelings. For one, I'm very aware of the
topicality of this modification. In no way, this is a fix, just a dump and
bloody work around for the fallout of two fighting parties (Romans vs. Gauls).
Here, it solves the problem of using Blender effectively (similar to those,
that run it on windows and *laugh* at us..). This hurts as well, and
effectively damages *our* reputation for a serious and valid windows
replacement (again). I've been in this fight for more than two decades now,
and we didn't won much terrain in this respect, unfortunately.
I'm glad, that Christoph Hellweg was able to raise some attention by delicate
ringing, but as Jiri initially pointed out, a cure is a week away at the very
least. I expect it more likely in the range of several weeks.
From my POV, the whole case feels a like a tail trying
to wag the dog.
Let's get back to serious work, get 5.9 into TW, and fix the fully open
sourced, but awful drbd fallout.
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