commit doomsday for openSUSE:Factory

Script 'mail_helper' called by obssrc Hello community, here is the log from the commit of package doomsday for openSUSE:Factory checked in at 2021-03-30 21:18:59 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/doomsday (Old) and /work/SRC/openSUSE:Factory/.doomsday.new.2401 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Package is "doomsday" Tue Mar 30 21:18:59 2021 rev:29 rq:879932 version:2.3.1 Changes: -------- --- /work/SRC/openSUSE:Factory/doomsday/doomsday.changes 2020-09-16 19:37:22.274670948 +0200 +++ /work/SRC/openSUSE:Factory/.doomsday.new.2401/doomsday.changes 2021-03-30 21:47:36.314771655 +0200 @@ -1,0 +2,23 @@ +Wed Mar 10 14:50:22 UTC 2021 - Yevgeny Sliosarenko <musicsuse@gmx.com> + +- Updated to release 2.3.1 +- What's new in 2.3.1: + * This version improves support for vanilla DOOM render hacks and adds more script bindings to manipulate things in the map. + DOOM render hacks. TNT: Evilution and The Plutonia Experiment use several render/map hacks to take advantage of quirks in the original DOOM renderer. + Many of these effects are now supported (or fixed) in Doomsday. + Examples: TNT MAP02 deep water, TNT MAP02 windows overlooking the deep water, TNT MAP09 transparent window, TNT MAP31 Arachnotrons inside pillars. + Scripting. Several new Doomsday Script bindings were added, allowing access to game, player, and thing properties. + In addition to spawning things, one can now list things by type, check their state and flags, and perform state changes on them. + Things can also have an ���On death��� script that gets run when the thing dies. Bitwise operators are now available in scripts. + Modding. Sprite renaming is supported via DeHackEd. + In Heretic, ambient sound sequences can be redefined and new ones can be added via the Audio module. + Changing the sequences is also possible during gameplay. The earthquake effect from Hexen is now also available in Heretic. + It can be controlled via scripts. + Renderer. Player HUD weapon models may specify a custom FOV value for rendering so that model authors have more control over the appearance, for instance to replicate a 2D sprite appearance more faithfully. + * Patch release for 2.3 that fixes some incorrect behavior: + Heretic: Sky textures are only partially visible. + Hexen: Sky textures are sized incorrectly. + Alignment of floor/ceiling textures whose size is not 64��64. + + +------------------------------------------------------------------- Old: ---- doomsday-2.2.2.tar.gz New: ---- Doomsday-Engine-2.3.1.tar.xz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ doomsday.spec ++++++ --- /var/tmp/diff_new_pack.3Vbpxi/_old 2021-03-30 21:47:37.302772483 +0200 +++ /var/tmp/diff_new_pack.3Vbpxi/_new 2021-03-30 21:47:37.306772487 +0200 @@ -1,7 +1,7 @@ # # spec file for package doomsday # -# Copyright (c) 2020 SUSE LLC +# Copyright (c) 2021 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed @@ -17,13 +17,13 @@ Name: doomsday -Version: 2.2.2 +Version: 2.3.1 Release: 0 Summary: The Doomsday Engine: DOOM/Hertic/Hexen port with pretty graphics License: GPL-2.0-or-later AND GPL-2.0-only AND SUSE-GPL-2.0-with-linking-exception AND BSD-3-Clause AND LGPL-3.0-or-later Group: Amusements/Games/3D/Shoot URL: http://dengine.net/ -Source: http://downloads.sf.net/deng/doomsday-%version.tar.gz +Source: Doomsday-Engine-%version.tar.xz Source2: %name-rpmlintrc Patch1: doomsday-no-abs-icon.patch Patch2: doomsday-libs.diff @@ -35,6 +35,7 @@ BuildRequires: libpng-devel BuildRequires: ncurses-devel BuildRequires: zlib-devel +BuildRequires: zziplib-devel BuildRequires: pkgconfig(Qt5Core) BuildRequires: pkgconfig(Qt5Gui) BuildRequires: pkgconfig(Qt5Network) @@ -52,7 +53,6 @@ BuildRequires: pkgconfig(xext) BuildRequires: pkgconfig(xrandr) BuildRequires: pkgconfig(xxf86vm) -BuildRequires: pkgconfig(zzip-zlib-config) # Mesa 9.2 has OpenGL 3.1, and doomsday 2.0 needs that. Requires: Mesa-libGL1 >= 9.2 # Doomsday uses a modified version of assimp, so no pkgconfig(assimp) here :-( @@ -82,7 +82,7 @@ settings for launching a particular game (e.g., Doom). %prep -%autosetup -p1 +%autosetup -p1 -n Doomsday-Engine-%version %build pushd doomsday ++++++ _service ++++++ --- /var/tmp/diff_new_pack.3Vbpxi/_old 2021-03-30 21:47:37.346772521 +0200 +++ /var/tmp/diff_new_pack.3Vbpxi/_new 2021-03-30 21:47:37.346772521 +0200 @@ -2,9 +2,9 @@ <service name="tar_scm" mode="disabled"> <param name="scm">git</param> <param name="url">https://github.com/skyjake/Doomsday-Engine</param> - <param name="revision">v2.2.1-1</param> - <param name="parent-tag">v2.2.1-1</param> - <param name="versionformat">2.2.1.1</param> + <param name="revision">v2.3.1</param> + <param name="parent-tag">v2.3.1</param> + <param name="versionformat">2.3.1</param> <!-- extras not in the normal tarball release --> <param name="exclude">attic</param> <param name="exclude">packs</param>
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