Script 'mail_helper' called by obssrc
Hello community,
here is the log from the commit of package lbreakouthd for openSUSE:Factory checked in at 2022-04-30 22:53:11
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/lbreakouthd (Old)
and /work/SRC/openSUSE:Factory/.lbreakouthd.new.1538 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "lbreakouthd"
Sat Apr 30 22:53:11 2022 rev:6 rq:974121 version:1.0.10
Changes:
--------
--- /work/SRC/openSUSE:Factory/lbreakouthd/lbreakouthd.changes 2022-03-07 17:47:17.915113649 +0100
+++ /work/SRC/openSUSE:Factory/.lbreakouthd.new.1538/lbreakouthd.changes 2022-04-30 22:53:26.812298045 +0200
@@ -1,0 +2,7 @@
+Sat Apr 30 16:47:40 UTC 2022 - Carsten Ziepke
+
+- Update to version 1.0.10:
+ * config option for setting directory for user-specific data
+ * added french translation
+
+-------------------------------------------------------------------
Old:
----
lbreakouthd-1.0.9.tar.gz
New:
----
lbreakouthd-1.0.10.tar.gz
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Other differences:
------------------
++++++ lbreakouthd.spec ++++++
--- /var/tmp/diff_new_pack.16rXk1/_old 2022-04-30 22:53:27.384298819 +0200
+++ /var/tmp/diff_new_pack.16rXk1/_new 2022-04-30 22:53:27.388298824 +0200
@@ -18,7 +18,7 @@
Name: lbreakouthd
-Version: 1.0.9
+Version: 1.0.10
Release: 0
Summary: Classic Breakout-Style Game
License: GPL-2.0-or-later
++++++ lbreakouthd-1.0.9.tar.gz -> lbreakouthd-1.0.10.tar.gz ++++++
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/lbreakouthd-1.0.9/Changelog new/lbreakouthd-1.0.10/Changelog
--- old/lbreakouthd-1.0.9/Changelog 2022-03-02 13:47:58.000000000 +0100
+++ new/lbreakouthd-1.0.10/Changelog 2022-04-30 10:41:25.000000000 +0200
@@ -1,3 +1,7 @@
+1.0.10:
+- config option for setting directory for user-specific data (2022/04/23 MS)
+- added french translation (2022/04/23 Pierre Faucillon)
+
1.0.9:
- fixed texture problem with old hardware (2022/03/02 MS)
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/lbreakouthd-1.0.9/README new/lbreakouthd-1.0.10/README
--- old/lbreakouthd-1.0.9/README 2021-10-16 12:38:16.000000000 +0200
+++ new/lbreakouthd-1.0.10/README 2022-04-30 10:15:35.000000000 +0200
@@ -212,14 +212,8 @@
Troubleshooting
---------------
-1) If bonuses/maluses are not shown properly on older machines it's an SDL2
-problem connected to older versions of OpenGL (already reported to SDL
-thanks to Antoni Aloy Torrens). If you have this problem you can try to run
- LIBGL_ALWAYS_SOFTWARE=1 lbreakouthd
-to use software rendering. This might fix the problem of not showing
-bonuses/maluses but will be slower.
-2) If the screen is cut off this might be due to an older non-16:9
+1) If the screen is cut off this might be due to an older non-16:9
resolution like 1366x768. Either switch to 1280x720 or play in window mode.
Enjoy,
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/lbreakouthd-1.0.9/configure new/lbreakouthd-1.0.10/configure
--- old/lbreakouthd-1.0.9/configure 2022-03-02 13:48:02.000000000 +0100
+++ new/lbreakouthd-1.0.10/configure 2022-04-30 10:17:22.000000000 +0200
@@ -1,6 +1,6 @@
#! /bin/sh
# Guess values for system-dependent variables and create Makefiles.
-# Generated by GNU Autoconf 2.69 for lbreakouthd 1.0.9.
+# Generated by GNU Autoconf 2.69 for lbreakouthd 1.0.10.
#
#
# Copyright (C) 1992-1996, 1998-2012 Free Software Foundation, Inc.
@@ -577,8 +577,8 @@
# Identity of this package.
PACKAGE_NAME='lbreakouthd'
PACKAGE_TARNAME='lbreakouthd'
-PACKAGE_VERSION='1.0.9'
-PACKAGE_STRING='lbreakouthd 1.0.9'
+PACKAGE_VERSION='1.0.10'
+PACKAGE_STRING='lbreakouthd 1.0.10'
PACKAGE_BUGREPORT=''
PACKAGE_URL=''
@@ -794,6 +794,7 @@
with_libiconv_prefix
with_included_gettext
with_libintl_prefix
+with_configdir
enable_install
enable_debug
'
@@ -1359,7 +1360,7 @@
# Omit some internal or obsolete options to make the list less imposing.
# This message is too long to be a string in the A/UX 3.1 sh.
cat <<_ACEOF
-\`configure' configures lbreakouthd 1.0.9 to adapt to many kinds of systems.
+\`configure' configures lbreakouthd 1.0.10 to adapt to many kinds of systems.
Usage: $0 [OPTION]... [VAR=VALUE]...
@@ -1430,7 +1431,7 @@
if test -n "$ac_init_help"; then
case $ac_init_help in
- short | recursive ) echo "Configuration of lbreakouthd 1.0.9:";;
+ short | recursive ) echo "Configuration of lbreakouthd 1.0.10:";;
esac
cat <<\_ACEOF
@@ -1463,6 +1464,7 @@
--with-included-gettext use the GNU gettext library included here
--with-libintl-prefix[=DIR] search for libintl in DIR/include and DIR/lib
--without-libintl-prefix don't search for libintl in includedir and libdir
+ --with-configdir=CONFIGDIR Set directory for config/data files in home directory (default: .lbreakouthd).
Some influential environment variables:
CC C compiler command
@@ -1542,7 +1544,7 @@
test -n "$ac_init_help" && exit $ac_status
if $ac_init_version; then
cat <<\_ACEOF
-lbreakouthd configure 1.0.9
+lbreakouthd configure 1.0.10
generated by GNU Autoconf 2.69
Copyright (C) 2012 Free Software Foundation, Inc.
@@ -2228,7 +2230,7 @@
This file contains any messages produced by compilers while
running configure, to aid debugging if configure makes a mistake.
-It was created by lbreakouthd $as_me 1.0.9, which was
+It was created by lbreakouthd $as_me 1.0.10, which was
generated by GNU Autoconf 2.69. Invocation command line was
$ $0 $@
@@ -3099,7 +3101,7 @@
# Define the identity of the package.
PACKAGE='lbreakouthd'
- VERSION='1.0.9'
+ VERSION='1.0.10'
cat >>confdefs.h <<_ACEOF
@@ -12084,10 +12086,17 @@
done
-# Flags
+configdir=.lbreakouthd
+
+# Check whether --with-configdir was given.
+if test "${with_configdir+set}" = set; then :
+ withval=$with_configdir; configdir="$withval"
+fi
+
+
+# other flags
datdir=$datadir/$PACKAGE
hiscoredir=$localstatedir
-configdir=.lbreakouthd
debugflags=""
# Check whether --enable-install was given.
if test "${enable_install+set}" = set; then :
@@ -12659,7 +12668,7 @@
# report actual input values of CONFIG_FILES etc. instead of their
# values after options handling.
ac_log="
-This file was extended by lbreakouthd $as_me 1.0.9, which was
+This file was extended by lbreakouthd $as_me 1.0.10, which was
generated by GNU Autoconf 2.69. Invocation command line was
CONFIG_FILES = $CONFIG_FILES
@@ -12725,7 +12734,7 @@
cat >>$CONFIG_STATUS <<_ACEOF || ac_write_fail=1
ac_cs_config="`$as_echo "$ac_configure_args" | sed 's/^ //; s/[\\""\`\$]/\\\\&/g'`"
ac_cs_version="\\
-lbreakouthd config.status 1.0.9
+lbreakouthd config.status 1.0.10
configured by $0, generated by GNU Autoconf 2.69,
with options \\"\$ac_cs_config\\"
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/lbreakouthd-1.0.9/configure.ac new/lbreakouthd-1.0.10/configure.ac
--- old/lbreakouthd-1.0.9/configure.ac 2022-03-02 13:47:51.000000000 +0100
+++ new/lbreakouthd-1.0.10/configure.ac 2022-04-30 10:17:15.000000000 +0200
@@ -2,7 +2,7 @@
# Process this file with autoconf to produce a configure script.
AC_PREREQ([2.69])
-AC_INIT(lbreakouthd, 1.0.9)
+AC_INIT(lbreakouthd, 1.0.10)
AC_CONFIG_SRCDIR([src/main.cpp])
AC_CONFIG_HEADERS([config.h])
AM_INIT_AUTOMAKE
@@ -36,10 +36,15 @@
AC_FUNC_STRTOD
AC_CHECK_FUNCS([memset strchr strdup strrchr])
-# Flags
+dnl allow changing config dir
+configdir=.lbreakouthd
+AC_ARG_WITH( configdir,
+[ --with-configdir=CONFIGDIR Set directory for config/data files in home directory (default: .lbreakouthd).],
+configdir="$withval",)
+
+# other flags
datdir=$datadir/$PACKAGE
hiscoredir=$localstatedir
-configdir=.lbreakouthd
debugflags=""
AC_ARG_ENABLE( install,
[ --disable-install No installation. Start from source directory.],
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/lbreakouthd-1.0.9/lbreakouthd.desktop.in new/lbreakouthd-1.0.10/lbreakouthd.desktop.in
--- old/lbreakouthd-1.0.9/lbreakouthd.desktop.in 2018-10-30 20:00:30.000000000 +0100
+++ new/lbreakouthd-1.0.10/lbreakouthd.desktop.in 2022-04-09 13:24:17.000000000 +0200
@@ -1,7 +1,11 @@
[Desktop Entry]
Name=LBreakoutHD
+GenericName=Arkanoid / Breakout like game
Comment=A ball-and-paddle game with nice graphics.
Exec=lbreakouthd
Icon=
Type=Application
+Keywords=arkanoid;breakout;ball;space;paddle;
Categories=Game;
+StartupNotify=false
+Terminal=false
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/lbreakouthd-1.0.9/po/LINGUAS new/lbreakouthd-1.0.10/po/LINGUAS
--- old/lbreakouthd-1.0.9/po/LINGUAS 2021-04-02 16:22:07.000000000 +0200
+++ new/lbreakouthd-1.0.10/po/LINGUAS 2022-04-23 16:48:01.000000000 +0200
@@ -1 +1 @@
-de
+de fr
Binary files old/lbreakouthd-1.0.9/po/de.gmo and new/lbreakouthd-1.0.10/po/de.gmo differ
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/lbreakouthd-1.0.9/po/de.po new/lbreakouthd-1.0.10/po/de.po
--- old/lbreakouthd-1.0.9/po/de.po 2022-03-02 13:48:30.000000000 +0100
+++ new/lbreakouthd-1.0.10/po/de.po 2022-04-30 10:17:30.000000000 +0200
@@ -7,7 +7,7 @@
msgstr ""
"Project-Id-Version: lbreakouthd 0.1\n"
"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2022-03-02 13:48+0100\n"
+"POT-Creation-Date: 2022-04-30 10:17+0200\n"
"PO-Revision-Date: 2019-06-26 10:11+0200\n"
"Last-Translator: Wuzzy \n"
"Language-Team: \n"
@@ -143,7 +143,6 @@
msgstr "Kinder"
#: src/view.cpp:1106 src/view.cpp:1613
-#, fuzzy
msgid "Very Easy"
msgstr "Leicht"
@@ -192,7 +191,6 @@
msgstr "Schwierigkeit"
#: src/view.cpp:1137
-#, fuzzy
msgid ""
"This affects lives, paddle size and ball speed. For Kids and Easy score is "
"reduced, for Hard a bonus is given."
@@ -591,6 +589,12 @@
msgid "Bonus Levels"
msgstr "Bonusebenen"
+#: src/view.cpp:1243
+msgid ""
+"Add bonus levels with a mini game every 4 regular levels. Game over will end "
+"the mini game without loosing a life."
+msgstr ""
+
#: src/view.cpp:1247
msgid "New Game"
msgstr "Neues Spiel"
@@ -870,7 +874,6 @@
msgstr " von "
#: src/selectdlg.cpp:211
-#, fuzzy
msgid " levels)"
msgstr " Ebenen) "
Binary files old/lbreakouthd-1.0.9/po/fr.gmo and new/lbreakouthd-1.0.10/po/fr.gmo differ
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/lbreakouthd-1.0.9/po/fr.po new/lbreakouthd-1.0.10/po/fr.po
--- old/lbreakouthd-1.0.9/po/fr.po 1970-01-01 01:00:00.000000000 +0100
+++ new/lbreakouthd-1.0.10/po/fr.po 2022-04-30 10:17:30.000000000 +0200
@@ -0,0 +1,915 @@
+# SOME DESCRIPTIVE TITLE.
+# Copyright (C) YEAR Michael Speck
+# This file is distributed under the same license as the lbreakouthd package.
+# Pierre Faucillon , 2022.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: lbreakouthd 0.1\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2022-04-30 10:17+0200\n"
+"PO-Revision-Date: 2019-06-26 10:11+0200\n"
+"Last-Translator: Wuzzy \n"
+"Language-Team: \n"
+"Language: fr\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Generator: Poedit 2.2.1\n"
+
+#: libgame/game.c:63 libgame/levels.c:121
+#, c-format
+msgid "Jumping Jack"
+msgstr "Pantin"
+
+#: libgame/game.c:64 libgame/game.c:68 libgame/game.c:72 libgame/game.c:76
+#: libgame/game.c:80 libgame/game.c:84
+#, c-format
+msgid "Bonus Level"
+msgstr "Niveau bonus"
+
+#: libgame/game.c:67 libgame/levels.c:124
+#, c-format
+msgid "Outbreak"
+msgstr "Manifestation"
+
+#: libgame/game.c:71 libgame/levels.c:127
+#, c-format
+msgid "Barrier"
+msgstr "Barri��re"
+
+#: libgame/game.c:75 libgame/levels.c:130
+#, c-format
+msgid "Sitting Ducks"
+msgstr "Canards"
+
+#: libgame/game.c:79 libgame/levels.c:133
+#, c-format
+msgid "Hunter"
+msgstr "Chasseur"
+
+#: libgame/game.c:83
+#, c-format
+msgid "Defender"
+msgstr "D��fenseur"
+
+#: libgame/game.c:87
+#, c-format
+msgid "Unknown Level Type"
+msgstr "Type de niveau inconnnu"
+
+#: libgame/levels.h:23
+msgid "<CREATE SET>"
+msgstr ""
+
+#: libgame/levels.h:24
+msgid "!FREAKOUT!"
+msgstr "!BALLE_PERDUE!"
+
+#: libgame/levels.c:136
+msgid "Invaders"
+msgstr "Envahisseurs"
+
+#: libgame/levels.c:139
+msgid "unknown"
+msgstr "inconnu"
+
+#: libgame/levels.c:155 src/selectdlg.cpp:125
+msgid "!JUMPING_JACK!"
+msgstr "!PANTIN!"
+
+#: libgame/levels.c:157 src/selectdlg.cpp:126
+msgid "!OUTBREAK!"
+msgstr "!MANIFESTATION!"
+
+#: libgame/levels.c:159 src/selectdlg.cpp:127
+msgid "!BARRIER!"
+msgstr "!BARRI��RE!"
+
+#: libgame/levels.c:161 src/selectdlg.cpp:128
+msgid "!SITTING_DUCKS!"
+msgstr "!CANARDS!"
+
+#: libgame/levels.c:163 src/selectdlg.cpp:129
+msgid "!HUNTER!"
+msgstr "!CHASSEUR!"
+
+#: libgame/levels.c:165 src/selectdlg.cpp:130
+msgid "!INVADERS!"
+msgstr "!ENVAHISSEURS!"
+
+#: src/view.cpp:255
+msgid "Pause"
+msgstr "Pause"
+
+#: src/view.cpp:264
+msgid "Restart level? y/n"
+msgstr "Red��marrer le niveau ? o/n"
+
+#: src/view.cpp:265
+msgid "(Costs a life.)"
+msgstr "(Une vie perdue.)"
+
+#: src/view.cpp:281
+msgid "Quit Game? y/n"
+msgstr "Quitter la partie ? y/n"
+
+#: src/view.cpp:282
+msgid "(No hiscore entry yet, game can be resumed later.)"
+msgstr "(Aucun point inscrit, la partie peut reprendre plus tard.)"
+
+#: src/view.cpp:390
+msgid "Buy Continue? y/n"
+msgstr "Voulez-vous continuer la partie ? y/n"
+
+#: src/view.cpp:391
+msgid "(Costs ALL of your score.)"
+msgstr "(Efface tous les points.)"
+
+#: src/view.cpp:684
+msgid "(Level "
+msgstr "(Niveau "
+
+#: src/view.cpp:697
+msgid "Active Extras"
+msgstr "Active Extras"
+
+#: src/view.cpp:715
+msgid "Hiscores"
+msgstr "Tableau des points"
+
+#: src/view.cpp:1106 src/view.cpp:1613
+msgid "Kids"
+msgstr "Enfants"
+
+#: src/view.cpp:1106 src/view.cpp:1613
+msgid "Very Easy"
+msgstr "Tr��s Facile"
+
+#: src/view.cpp:1106 src/view.cpp:1613
+msgid "Easy"
+msgstr "Facile"
+
+#: src/view.cpp:1106 src/view.cpp:1613
+msgid "Medium"
+msgstr "Moyenne"
+
+#: src/view.cpp:1106 src/view.cpp:1613
+msgid "Hard"
+msgstr "Difficile"
+
+#: src/view.cpp:1107
+msgid "No Limit"
+msgstr "Sans limite"
+
+#: src/view.cpp:1107
+msgid "200 FPS"
+msgstr "200 IPS"
+
+#: src/view.cpp:1107
+msgid "100 FPS"
+msgstr "100 IPS"
+
+#: src/view.cpp:1129
+msgid "Start Original Levels"
+msgstr "D��marre en mode classique"
+
+#: src/view.cpp:1130
+msgid "Start level set 'LBreakoutHD'."
+msgstr "D��marre le jeu classique ���LBreakoutHD���."
+
+#: src/view.cpp:1132
+msgid "Start Custom Levels"
+msgstr "D��marre les niveaux personnalis��s"
+
+#: src/view.cpp:1133
+msgid "Select and run a custom level set."
+msgstr "S��lectionne et d��marre les niveaux personnalis��s."
+
+#: src/view.cpp:1136
+msgid "Difficulty"
+msgstr "Difficult��e"
+
+#: src/view.cpp:1137
+msgid ""
+"This affects lives, paddle size and ball speed. For Kids and Easy score is "
+"reduced, for Hard a bonus is given."
+msgstr ""
+"Le nombre de vies, la taille du palet et la vitesse de la balle changent. "
+"Moins de points pour ���Enfants��� et ���Facile���. Un bonus pour ���Difficile���"
+
+#: src/view.cpp:1140
+msgid "Players"
+msgstr "Joueurs"
+
+#: src/view.cpp:1141
+msgid "Number and names of players. Players alternate whenever a life is lost."
+msgstr ""
+"Nombre et noms des joueurs. Quand une vie est perdue, on change de joueur."
+
+#: src/view.cpp:1143
+msgid "1st"
+msgstr "1er"
+
+#: src/view.cpp:1144
+msgid "2nd"
+msgstr "2��me"
+
+#: src/view.cpp:1145
+msgid "3rd"
+msgstr "3��me"
+
+#: src/view.cpp:1146
+msgid "4th"
+msgstr "4��me"
+
+#: src/view.cpp:1150
+msgid "Left"
+msgstr "Gauche"
+
+#: src/view.cpp:1151
+msgid "Right"
+msgstr "Droite"
+
+#: src/view.cpp:1152
+msgid "Left Fire"
+msgstr "Tir gauche"
+
+#: src/view.cpp:1153
+msgid ""
+"Fire balls to the left. Ignored if 'Ball Fire Angle' in 'Advanced Settings' "
+"is 'Random'."
+msgstr ""
+"Tir de balles �� gauche. Ignor�� si ���Angle de tir��� dans ���Mode avanc����� est "
+"���al��atoire���."
+
+#: src/view.cpp:1155
+msgid "Right Fire"
+msgstr "Tir droit"
+
+#: src/view.cpp:1156
+msgid ""
+"Fire balls to the right. Ignored if 'Ball Fire Angle' in 'Advanced Settings' "
+"is 'Random'."
+msgstr ""
+"Tir de balles �� droite. Ignor�� si ���Angle de tir��� dans ���Mode avanc����� est "
+"���al��atoire���."
+
+#: src/view.cpp:1158
+msgid "Paddle Turbo"
+msgstr "Palet turbo"
+
+#: src/view.cpp:1159
+msgid "Speed up paddle movement."
+msgstr "Acc��l��re les mouvements du palet."
+
+#: src/view.cpp:1161 src/view.cpp:1231
+msgid "Ball Turbo"
+msgstr "Balle turbo"
+
+#: src/view.cpp:1162
+msgid "Speed up balls to limit 'Acc. Ball Speed' in 'Advanced Settings'."
+msgstr "Acc��l��re les balles �� ���Vitesse de balle��� dans ���Mode avanc�����."
+
+#: src/view.cpp:1164
+msgid "Idle Return"
+msgstr "Ralenti"
+
+#: src/view.cpp:1165
+msgid ""
+"Return all idle balls (no effective brick hits for some time) to the paddle."
+msgstr ""
+"Toutes les balles inactives reviennent vers le palet (si aucun contact avec "
+"les briques apr��s un certain temps)."
+
+#: src/view.cpp:1168
+msgid "Key Speed"
+msgstr "Touche vitesse"
+
+#: src/view.cpp:1169
+msgid "The higher the value the faster the paddle moves by keys."
+msgstr ""
+"Plus la frappe sur les touches est grande, plus les mouvements du palet sont "
+"rapides."
+
+#: src/view.cpp:1171
+msgid "Mouse Input"
+msgstr "Entr��e souris"
+
+#: src/view.cpp:1172
+msgid ""
+"'Absolute' uses absolute mouse position. No fine tuning possible and you "
+"might experience delay (if moving too far to the right you'll need to come "
+"back to the paddle position first) but it will be more accurate for slow "
+"movements.\n"
+"'Relative' allows modifying paddle speed but might get inaccurate for slow "
+"movements with high resolution and high frame rates."
+msgstr ""
+"���Absolu��� d��fini une position absolue de la souris. Pas de r��glage fin et il "
+"y aura un d��lai (sur des mouvements trops �� droite vous devrez d'abords "
+"revenir �� la position du palet) mais plus pr��cis pour des movements lents.\n"
+"���Relatif��� permet la modificatifion de la vitesse du palet, mais impr��cis en "
+"cas de mouvements lents pour de hautes r��solutions et un nombre ��lev�� "
+"d'images/seconde."
+
+#: src/view.cpp:1173
+msgid "Absolute"
+msgstr "Absolu"
+
+#: src/view.cpp:1173
+msgid "Relative"
+msgstr "Relatif"
+
+#: src/view.cpp:1174
+msgid "Motion Modifier"
+msgstr "Sensibilit�� souris"
+
+#: src/view.cpp:1175
+msgid "Adjust mouse sensitivity. (relative motion only)"
+msgstr "R��gle la sensibilit�� de la souris (mouvements relatifs)."
+
+#: src/view.cpp:1177
+msgid "Invert Motion"
+msgstr "Inversion souris"
+
+#: src/view.cpp:1178
+msgid "Invert mouse motion if needed. (relative motion only)"
+msgstr "Inversion souris si besoins. (mouvements relatifs)"
+
+#: src/view.cpp:1183
+msgid "Theme"
+msgstr "Th��me"
+
+#: src/view.cpp:1184
+msgid "Select theme. (not applied yet)"
+msgstr "S��lecteur de th��me (indisponible)."
+
+#: src/view.cpp:1186
+msgid "Mode"
+msgstr "Mode"
+
+#: src/view.cpp:1187
+msgid "Select mode. (not applied yet)"
+msgstr "S��lectionner le mode (indisponible)."
+
+#: src/view.cpp:1189
+msgid "Antialiasing"
+msgstr "Anticr��nelage"
+
+#: src/view.cpp:1190
+msgid ""
+"'Auto' means no antialiasing for old LBreakout2 low resolution themes as "
+"this might cause (slight) graphical errors. 'Always' means to use it even "
+"for low resolution themes."
+msgstr ""
+"���Auto��� pas d'anticr��nelage pour les anciens th��mes de LBreakout2 en basse "
+"r��solution car il y a un risque (faible) d'erreurs graphique. ���Toujours��� "
+"utilise l'anticr��nelage m��me pour les th��mes en basse r��solution."
+
+#: src/view.cpp:1191 src/view.cpp:1233 src/view.cpp:1236
+msgid "Auto"
+msgstr "Auto"
+
+#: src/view.cpp:1191
+msgid "Always"
+msgstr "Toujours"
+
+#: src/view.cpp:1192
+msgid "Apply Theme&Mode"
+msgstr "Appliquer th��me et mode"
+
+#: src/view.cpp:1193
+msgid "Apply the above settings."
+msgstr "Appliquer les pr��f��rences ci-dessus."
+
+#: src/view.cpp:1195
+msgid "Frame Limit"
+msgstr "Nb images/s"
+
+#: src/view.cpp:1196
+msgid ""
+"Maximum number of frames per second.\n"
+"Be careful: The higher the limit the more insensitive your mouse might "
+"become to slow movements (because relative motion is used and program cycles "
+"are shorter).\n"
+"200 FPS should be a good value."
+msgstr ""
+"Nombre maximale d'images/seconde.\n"
+"Attention : Plus la valeur est ��lev��e, moins la souris sera sensible aux "
+"mouvements lents (les cyles du programme sont plus courts).\n"
+"200 IPS semble ��tre une bonne valeur."
+
+#: src/view.cpp:1201
+msgid "Sound"
+msgstr "Son"
+
+#: src/view.cpp:1202
+msgid "Volume"
+msgstr "Volume"
+
+#: src/view.cpp:1203
+msgid "Speech"
+msgstr "Voix"
+
+#: src/view.cpp:1205
+msgid "Buffer Size"
+msgstr "Taille du tampon"
+
+#: src/view.cpp:1206
+msgid ""
+"Reduce buffer size if you experience sound delays. Might have more CPU "
+"impact though. (not applied yet)"
+msgstr ""
+"R��duisez la taille du tampon si vous avez des retards avec le son. N��cessite "
+"plus de temps CPU (indisponible)"
+
+#: src/view.cpp:1208
+msgid "Channels"
+msgstr "Canaux"
+
+#: src/view.cpp:1209
+msgid ""
+"More channels gives more sound variety, less channels less (not applied yet)"
+msgstr ""
+"Plus de canaux augmente la diversit�� des sons, moins la diminue "
+"(indisponible)"
+
+#: src/view.cpp:1211
+msgid "Apply Size&Channels"
+msgstr "Appliquer taille et canaux"
+
+#: src/view.cpp:1212
+msgid "Apply above settings"
+msgstr "Utiliser les pr��f��rences ci-dessus"
+
+#: src/view.cpp:1216
+msgid "Controls"
+msgstr "Contr��les"
+
+#: src/view.cpp:1217
+msgid "Graphics"
+msgstr "Graphique"
+
+#: src/view.cpp:1218
+msgid "Audio"
+msgstr "Audio"
+
+#: src/view.cpp:1219
+msgid "Advanced"
+msgstr "Avanc��es"
+
+#: src/view.cpp:1222
+msgid "Paddle Style"
+msgstr "type de palet"
+
+#: src/view.cpp:1223
+msgid ""
+"Use 'Convex' for casual play: The paddle is treated as convex allowing easy "
+"aiming.\n"
+"Use 'Normal' for regular behaviour. You will have to aim by using the side "
+"hemispheres or giving balls momentum by moving at the right moment when they "
+"hit the flat part. Only for experienced players."
+msgstr ""
+"���Convexe��� pour un jeu p��p��re : le palet est consid��r�� comme un corps convexe "
+"afin de pouvoir viser sans mal.\n"
+"���Normal��� pour un comportement standard. Vous devez viser en utilisant les "
+"c��t��s arrondis du palet ou le d��placer au bon moment lorsqu'il frappe sa "
+"partie plate, afin de donner une implusion �� la balle. Uniquement pour "
+"joueur exp��riment��."
+
+#: src/view.cpp:1224
+msgid "Normal"
+msgstr "Normal"
+
+#: src/view.cpp:1224
+msgid "Convex"
+msgstr "Convexe"
+
+#: src/view.cpp:1225
+msgid "Ball Layer"
+msgstr "Plan balles"
+
+#: src/view.cpp:1226
+msgid ""
+"'Below Extras' is the normal layer. It might get hard with many extras and "
+"effects though, so change to 'Above Extras' to have balls always on top of "
+"everything (looks weird but helps to keep an eye on them)."
+msgstr ""
+"���Sous extras��� est le plan standard. Si c'est trop difficile avec beaucoup "
+"d'extras et d'effets, changez en ���sur extras��� pour toujours laisser les "
+"balles au-dessus de tout (��trange, mais permet de les garder �� l'��il!)."
+
+#: src/view.cpp:1227
+msgid "Below Extras"
+msgstr "Sous extras"
+
+#: src/view.cpp:1227
+msgid "Above Extras"
+msgstr "Sur extras"
+
+#: src/view.cpp:1228
+msgid "Ball Fire Angle"
+msgstr "Angle de tir"
+
+#: src/view.cpp:1229
+msgid ""
+"Either 50 degrees to the left/right or random no matter what fire key has "
+"been pressed."
+msgstr ""
+"Soit 50�� de gauche �� droite, soit al��atoire, quelque soit la touche de tir "
+"actionn��e."
+
+#: src/view.cpp:1230 src/view.cpp:1721
+msgid "Random"
+msgstr "Al��atoire"
+
+#: src/view.cpp:1232
+msgid ""
+"'Auto' will automatically speed up your balls (the farther away from the "
+"paddle the more).\n"
+"'Manually' puts them to maximum speed while key is pressed (default key is "
+"c)."
+msgstr ""
+"���Auto��� acc��l��rera automatiquement vos balles (plus elles seront ��loign��es du "
+"palet, plus vite elles iront).\n"
+"���Manuelle��� les met �� la vitesse maximale quand la touche est actionn��e (par "
+"d��faut : c)."
+
+#: src/view.cpp:1233 src/view.cpp:1236
+msgid "Manually"
+msgstr "Manuelle"
+
+#: src/view.cpp:1234
+msgid "Return Balls"
+msgstr "Retour de balle"
+
+#: src/view.cpp:1235
+msgid ""
+"'Auto' returns all idle balls (no effective brick hits) after 10 seconds to "
+"the paddle.\n"
+"'Manually' requires you to press a key (default key is Backspace).\n"
+"'Auto' is more convenient but 'Manually' might be required for (badly "
+"designed) levels where balls need to bounce around a lot."
+msgstr ""
+"���Auto��� ram��ne sur le palet toutes les balles inactives (aucune touche sur "
+"les briques) apr��s 10 secondes.\n"
+"���Manuelle��� demande d'actionner la touche (par d��faut : backspace).\n"
+"���Auto��� est plus commode, mais ���Manuelle��� peut ��tre utile pour les niveaux o�� "
+"les balles ont besoin de beaucoup rebondir (mal impl��ment��)."
+
+#: src/view.cpp:1237
+msgid "Warp Limit"
+msgstr "Niveau suivant"
+
+#: src/view.cpp:1238
+msgid ""
+"If this percentage of bricks is destroyed you can warp to the next level (no "
+"penalties) by pressing 'w'. A small icon at the lower right hand side is "
+"shown when warp is ready."
+msgstr ""
+"Quand le pourcentage de briques d��truites est atteint, vous pouvez acc��der "
+"au niveau suivant (sans p��nalit��e) en pressant la touche ���w���. Une petite "
+"ic��ne en bas �� droite de l'��cran s'affiche indiquant ce moment."
+
+#: src/view.cpp:1240
+msgid "Acc. Ball Speed"
+msgstr "Vitesse de balle"
+
+#: src/view.cpp:1241
+msgid "Maximum speed of accelerated balls."
+msgstr "Vitesse maximale des balles."
+
+#: src/view.cpp:1243
+msgid "Bonus Levels"
+msgstr "Niveau bonus"
+
+#: src/view.cpp:1243
+msgid ""
+"Add bonus levels with a mini game every 4 regular levels. Game over will end "
+"the mini game without loosing a life."
+msgstr ""
+"Ins��re un niveau bonus tous les quatre niveaux standard. Pas de perte de vie "
+"quand la partie courte est finie."
+
+#: src/view.cpp:1247
+msgid "New Game"
+msgstr "Nouvelle partie"
+
+#: src/view.cpp:1248
+msgid "Resume Game"
+msgstr "Reprendre la partie"
+
+#: src/view.cpp:1252
+msgid "Settings"
+msgstr "Pr��f��rences"
+
+#: src/view.cpp:1253 src/view.cpp:1680
+msgid "Help"
+msgstr "Aide"
+
+#: src/view.cpp:1255
+msgid "Quit"
+msgstr "Quitter"
+
+#: src/view.cpp:1608
+msgid "No saved game."
+msgstr "La partie n'est pas sauvegard��e."
+
+#: src/view.cpp:1625
+msgid " player(s)\n"
+msgstr " joueur(s)\n"
+
+#: src/view.cpp:1636
+msgid " (Lvl: "
+msgstr " (Niv : "
+
+#: src/view.cpp:1655
+msgid ""
+"You can control your paddle either with the mouse or keyboard. Destroying "
+"bricks will release extras sometimes. Some are good, some are bad and some "
+"may be good or bad. Some of the bricks take more than one shot, regenerate "
+"over time, explode or grow new bricks (see README for more details). Balls "
+"will get faster (until life is lost) and the difficulty setting will "
+"influence number of lives, ball speed, paddle size and score.\n"
+"\n"
+"While playing you can press\n"
+" - ESC to leave the game (you'll have to confirm)\n"
+" - w to warp to next level (if enough bricks were destroyed)\n"
+" - p to pause/unpause the game\n"
+" - d to destroy a brick (workaround for bad level design)\n"
+"\n"
+"If you leave a game you can resume it later (no hiscores entry yet).\n"
+"\n"
+"If you loose all lives you can buy a continue (score set to 0, initial "
+"number of lives restored). If you don't buy a continue the game is over "
+"(hiscores entry is checked) and can no longer be resumed. \n"
+"\n"
+"Enjoy the game!\n"
+" Michael Speck"
+msgstr ""
+"Le palet est contr��l�� soit par la souris, soit par le clavier.Parfois, la "
+"suppression des briques fera appara��tre des extras.Ils seront positifs, "
+"n��gatifs ou les deux. Certaines briques n��ss��citeront plus d'un tir, se "
+"reg��n��reront, exploseront ou ajouteront de nouvelles briques (voir README "
+"pour plus de d��tails). Les balles iront plus vite (jusqu'�� perdre une vie) "
+"et le niveau de difficult�� influencera le nombre de vie, la vitesse de la "
+"balle, la taille du palet et les points marqu��s.\n"
+"\n"
+"Touches accessibles pendant la partie\n"
+" - ESC quitter le jeu (demande une confirmation)\n"
+" - w acc��der au niveau suivant (si le seuil de briques effac��es est "
+"atteint)\n"
+" - p pause/reprise de la partie\n"
+" - d efface une brique (en cas d'erreur d'impl��mentation)\n"
+"\n"
+"La partie peut ��tre abandonn��e et reprise �� tout moment (les points ne "
+"seront alors pas comptabilis��s).\n"
+"Quand toutes les vies sont perdues, on peut continue la partie (points remis "
+"�� 0, restauration du nombre de vie). La partie est finie si vous ne "
+"continuez pas (v��rification de l'historique des points marqu��s) et elle ne "
+"pourra pas reprendre.\n"
+"\n"
+"Bon jeu !\n"
+" Michael Speck"
+
+#: src/view.cpp:1688
+msgid "Extra Score"
+msgstr "Points en plus"
+
+#: src/view.cpp:1689
+msgid "Gold Shower"
+msgstr "Pluie d'or"
+
+#: src/view.cpp:1691
+msgid "Extra Life"
+msgstr "Vie en plus"
+
+#: src/view.cpp:1692
+msgid "Extra Ball"
+msgstr "Balle en plus"
+
+#: src/view.cpp:1694
+msgid "Expand Paddle"
+msgstr "Palet ��largi"
+
+#: src/view.cpp:1695
+msgid "Shrink Paddle"
+msgstr "Palet r��tr��ci"
+
+#: src/view.cpp:1697
+msgid "Sticky Paddle"
+msgstr "Palet collant"
+
+#: src/view.cpp:1698
+msgid "Plasma Weapon"
+msgstr "Arme au plasma"
+
+#: src/view.cpp:1700
+msgid "Slow Balls"
+msgstr "Balles lentes"
+
+#: src/view.cpp:1701
+msgid "Fast Balls"
+msgstr "Balles rapides"
+
+#: src/view.cpp:1703
+msgid "Energy Balls"
+msgstr "Balles d'��nergie"
+
+#: src/view.cpp:1704
+msgid "Explosive Balls"
+msgstr "Balles explosives"
+
+#: src/view.cpp:1706
+msgid "Extra Floor"
+msgstr "��tage en plus"
+
+#: src/view.cpp:1707
+msgid "Joker (collect goodies)"
+msgstr "Joker (collecte tous les bonus)"
+
+#: src/view.cpp:1709
+msgid "Bonus Magnet"
+msgstr "Attire les bonus"
+
+#: src/view.cpp:1710
+msgid "Malus Magnet"
+msgstr "Attire les malus"
+
+#: src/view.cpp:1712
+msgid "Chaotic Balls"
+msgstr "Balles chaotiques"
+
+#: src/view.cpp:1713
+msgid "Weak Balls"
+msgstr "Balles faibles"
+
+#: src/view.cpp:1715
+msgid "Frozen Paddle"
+msgstr "Palet gel��e"
+
+#: src/view.cpp:1716
+msgid "Ghost Paddle"
+msgstr "Palet fant��me"
+
+#: src/view.cpp:1718
+msgid "Extra Time"
+msgstr "Temps en plus"
+
+#: src/view.cpp:1719
+msgid "Reset"
+msgstr "r��-initialisation"
+
+#: src/view.cpp:1722
+msgid "Darkness"
+msgstr "Nuit"
+
+#: src/view.cpp:1724
+msgid "Indestructible"
+msgstr "Indestructible"
+
+#: src/view.cpp:1725
+msgid "Regular Wall"
+msgstr "Mur standard"
+
+#: src/view.cpp:1727
+msgid "Chaotic Wall"
+msgstr "Mur chaotique"
+
+#: src/view.cpp:1728
+msgid "Regular Brick"
+msgstr "Brique basique"
+
+#: src/view.cpp:1730
+msgid "Multi-hit Brick"
+msgstr "Brique multi coup"
+
+#: src/view.cpp:1731
+msgid "Regenerative Brick"
+msgstr "Brique r��g��n��ratrice"
+
+#: src/view.cpp:1733
+msgid "Explosive Brick"
+msgstr "Brique explosive"
+
+#: src/view.cpp:1734
+msgid "Growing Brick"
+msgstr "Brique grandissante"
+
+#: src/view.cpp:1756
+msgid "Plane of Inner Stability"
+msgstr "Zone de stabilit��"
+
+#: src/view.cpp:1760
+#, fuzzy, c-format
+msgid "Left-click on any brick to destroy it (costs 10% score)."
+msgstr "Clique gauche sur une brique pour l'effacer (coute 10% des points)."
+
+#: src/view.cpp:1763
+msgid "Press any key to cancel selection."
+msgstr "Appuyer sur une touche pour annuler la s��lection."
+
+#: src/clientgame.cpp:229
+#, c-format
+msgid "Congratulations, %s, you cleared all levels!"
+msgstr "F��licitations, %s, vous avez passez tous les niveaux!"
+
+#: src/clientgame.cpp:236
+#, c-format
+msgid "Game over, %s!"
+msgstr "Fin de la partie, %s!"
+
+#: src/clientgame.cpp:330
+#, c-format
+msgid "Level: %d, Size: %d/12"
+msgstr "Niveau : %d, taille : %d/12"
+
+#: src/clientgame.cpp:334
+#, c-format
+msgid "Total Hits: %d, Current Price: %d"
+msgstr "Gesamttreffer: %d, Cout: %d"
+
+#: src/clientgame.cpp:338
+#, c-format
+msgid "Wave: %d, Invaders: %d/%d"
+msgstr "Vague : %d, Envahisseurs : %d/%d"
+
+#: src/clientgame.cpp:343
+#, c-format
+msgid "Wave: %d, Infections: %d/%d, Active: %d/%d"
+msgstr "Vague : %d, Infections : %d/%d, Actif : %d/%d"
+
+#: src/clientgame.cpp:349 src/clientgame.cpp:353
+#, c-format
+msgid "Hits: %d, Current Price: %d, Time: %d secs"
+msgstr "But : %d, Cout actuel : %d, Temps : %d s"
+
+#: src/selectdlg.cpp:55
+msgid "Superset with ALL levels"
+msgstr "Ensemble des niveaux"
+
+#: src/selectdlg.cpp:57
+msgid "Mini Game"
+msgstr "Partie courte"
+
+#: src/selectdlg.cpp:177
+msgid "Select Levelset (press ESC to exit)"
+msgstr "Choisissez le niveau (touche ESC pour quitter)"
+
+#: src/selectdlg.cpp:186
+msgid "<Previous Page>"
+msgstr ""
+
+#: src/selectdlg.cpp:201
+msgid "<Next Page>"
+msgstr "<Page suivante>"
+
+#: src/selectdlg.cpp:207
+msgid " by "
+msgstr " par "
+
+#: src/selectdlg.cpp:211
+msgid " levels)"
+msgstr " Niveaux) "
+
+#: src/sdl.h:41
+msgid "Fullscreen"
+msgstr "Plein ��cran"
+
+#: src/sdl.h:42
+msgid "853x480 Window"
+msgstr "Fen��tre 853x480"
+
+#: src/sdl.h:44
+msgid "1280x720 Window"
+msgstr "Fen��tre 1280x720"
+
+#: src/sdl.h:46
+msgid "1366x768 Window"
+msgstr "Fen��tre 1366x768"
+
+#: src/sdl.h:48
+msgid "1920x1080 Window"
+msgstr "Fen��tre 1920x1080"
+
+#: src/menu.h:167
+msgid "Back"
+msgstr "Retour"
+
+#: src/menu.h:274
+msgid "Off"
+msgstr "D��sactiv��"
+
+#: src/menu.h:274
+msgid "On"
+msgstr "Activ��"
+
+#: src/menu.h:313
+msgid "Enter Name"
+msgstr "Entrez un Nom"
+
+#~ msgid "On Click"
+#~ msgstr "sur clique"
+
+#~ msgid "Options"
+#~ msgstr "Options"
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/lbreakouthd-1.0.9/po/lbreakouthd.pot new/lbreakouthd-1.0.10/po/lbreakouthd.pot
--- old/lbreakouthd-1.0.9/po/lbreakouthd.pot 2022-03-02 13:48:30.000000000 +0100
+++ new/lbreakouthd-1.0.10/po/lbreakouthd.pot 2022-04-30 10:17:30.000000000 +0200
@@ -6,9 +6,9 @@
#, fuzzy
msgid ""
msgstr ""
-"Project-Id-Version: lbreakouthd 1.0.9\n"
+"Project-Id-Version: lbreakouthd 1.0.10\n"
"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2022-03-02 13:48+0100\n"
+"POT-Creation-Date: 2022-04-30 10:17+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME \n"
"Language-Team: LANGUAGE \n"
@@ -532,6 +532,12 @@
msgid "Bonus Levels"
msgstr ""
+#: src/view.cpp:1243
+msgid ""
+"Add bonus levels with a mini game every 4 regular levels. Game over will end "
+"the mini game without loosing a life."
+msgstr ""
+
#: src/view.cpp:1247
msgid "New Game"
msgstr ""
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/lbreakouthd-1.0.9/src/main.cpp new/lbreakouthd-1.0.10/src/main.cpp
--- old/lbreakouthd-1.0.9/src/main.cpp 2021-04-06 20:52:31.000000000 +0200
+++ new/lbreakouthd-1.0.10/src/main.cpp 2022-04-30 10:30:12.000000000 +0200
@@ -35,7 +35,7 @@
#endif
printf("%s %s\n", PACKAGE_NAME, PACKAGE_VERSION);
- printf("Copyright 2018-2021 Michael Speck\n");
+ printf("Copyright 2018-2022 Michael Speck\n");
printf("Published under GNU GPL\n");
printf("---\n");
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/lbreakouthd-1.0.9/src/sdl.cpp new/lbreakouthd-1.0.10/src/sdl.cpp
--- old/lbreakouthd-1.0.9/src/sdl.cpp 2022-03-02 13:30:28.000000000 +0100
+++ new/lbreakouthd-1.0.10/src/sdl.cpp 2022-04-15 11:29:14.000000000 +0200
@@ -388,7 +388,7 @@
if (ret == 2) {
gw /= 2;
gh /= 2;
- _logerr("Grid image %s too big for hardware texture: scaled to half size %dx%d",
+ _logerr("Grid image %s too large for hardware texture: scaled to half size %dx%d\n",
fname.c_str(),gw,gh);
}
return ret;
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/lbreakouthd-1.0.9/src/view.cpp new/lbreakouthd-1.0.10/src/view.cpp
--- old/lbreakouthd-1.0.9/src/view.cpp 2021-08-08 18:18:48.000000000 +0200
+++ new/lbreakouthd-1.0.10/src/view.cpp 2022-04-23 17:34:33.000000000 +0200
@@ -1240,7 +1240,7 @@
mAdv->add(new MenuItemRange(_("Acc. Ball Speed"),
_("Maximum speed of accelerated balls."),
AID_MAXBALLSPEEDCHANGED,config.maxballspeed_int1000,700,1200,50));
- mAdv->add(new MenuItemSwitch(_("Bonus Levels"),"Add bonus levels with a mini game every 4 regular levels. Game over will end the mini game without loosing a life. ",AID_NONE,config.add_bonus_levels));
+ mAdv->add(new MenuItemSwitch(_("Bonus Levels"),_("Add bonus levels with a mini game every 4 regular levels. Game over will end the mini game without loosing a life."),AID_NONE,config.add_bonus_levels));
mAdv->add(new MenuItemSep());
mAdv->add(new MenuItemBack(mOptions));