=20
Credits and License
diff -urN '--exclude=3DCVS' '--exclude=3D.cvsignore' '--exclude=3D.svn' '--ex=
clude=3D.svnignore' old/step-4.7.4/step/data/examples/wave.step new/step-4.8.=
0/step/data/examples/wave.step
--- old/step-4.7.4/step/data/examples/wave.step 2011-10-02 15:25:56.000000000=
+0200
+++ new/step-4.8.0/step/data/examples/wave.step 2011-12-20 20:13:26.000000000=
+0100
@@ -440,7 +440,7 @@
<html><head><meta name=3D"qrichtext" content=3D&quo=
t;1" /><style type=3D"text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=3D" font-family:'Sans Serif';=
font-size:10pt; font-weight:400; font-style:normal;">
-<p style=3D" margin-top:0px; margin-bottom:0px; margin-left:0px; mar=
gin-right:0px; -qt-block-indent:0; text-indent:0px;">When you start s=
imulation the wave starts to travel from the red particle. The blue particle =
will reflect the wave and it will travel in reverse direction unil the red pa=
rticle reflects in again. After some time the wave will wanish because spring=
s have damping.</p></body></html>
+<p style=3D" margin-top:0px; margin-bottom:0px; margin-left:0px; mar=
gin-right:0px; -qt-block-indent:0; text-indent:0px;">When you start s=
imulation the wave starts to travel from the red particle. The blue particle =
will reflect the wave and it will travel in reverse direction until the red p=
article reflects in again. After some time the wave will vanish because sprin=
gs have damping.</p></body></html>
=20
=20
diff -urN '--exclude=3DCVS' '--exclude=3D.cvsignore' '--exclude=3D.svn' '--ex=
clude=3D.svnignore' old/step-4.7.4/step/data/objinfo/LinearMotor.html new/ste=
p-4.8.0/step/data/objinfo/LinearMotor.html
--- old/step-4.7.4/step/data/objinfo/LinearMotor.html 2011-10-02 15:25:56.000=
000000 +0200
+++ new/step-4.8.0/step/data/objinfo/LinearMotor.html 2011-12-20 20:13:26.000=
000000 +0100
@@ -8,6 +8,5 @@
A linear motor produces a linear force along it's length.
you can set the desired linear force for an object by changing the force =
value in the properties browser.
-For more details, please refer to the Linear Motor.