Comment # 13 on bug 965566 from
I have just upgraded to chromium-48.0.2564.103-830.2.x86_64

Visiting chrome://gpu now shows that hardware acceleration is working. Thanks!

In section "Problem Detected" there are these:

Problems Detected
Always call glUseProgram after a successful link to avoid a driver bug: 349137
Applied Workarounds: use_current_program_after_successful_link
Program link fails in NVIDIA Linux if gl_Position is not set: 286468
Applied Workarounds: init_gl_position_in_vertex_shader
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Linux NVIDIA drivers don't have the correct defaults for vertex attributes:
351528
Applied Workarounds: init_vertex_attributes
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
MakeCurrent is slow on Linux with NVIDIA drivers
Applied Workarounds: use_virtualized_gl_contexts
NVIDIA fails glReadPixels from incomplete cube map texture: 518889
Applied Workarounds: force_cube_complete

Is that normal? Or is there anything more to fix?


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