Boian Berberov changed bug 1009637
What Removed Added
Flags needinfo?(bberberov+suse@gmail.com)  

Comment # 5 on bug 1009637 from
Sorry for the delay.

Didn't make a coredump, but ran it with GDB.  Got the same trace on version
2.5-3.48  Need to learn more GDB.

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(player 0) It's team 1's turn!
bberberov has taken control over team 1.

Thread 1 "ufoai" received signal SIGSEGV, Segmentation fault.
0x0000000000507130 in Item::getReactionFireWeaponType() const ()
(gdb) bt
#0  0x0000000000507130 in Item::getReactionFireWeaponType() const ()
#1  0x0000000000507e6c in Inventory::holdsReactionFireWeapon() const ()
#2  0x000000000043acb0 in HUD_RightHandChangeListener(char const*, char const*,
char const*, void*) [clone .part.27] ()
#3  0x00000000004c4ba3 in Cvar_Set2(char const*, char const*, bool) ()
#4  0x00000000004c5aa2 in Cvar_Set(char const*, char const*, ...) ()
#5  0x000000000040b8dc in CL_UpdateCharacterValues(character_s const*) ()
#6  0x0000000000429641 in CL_ActorSelect(le_s*) ()
#7  0x0000000000429a0d in CL_ActorSelectList(int) [clone .part.17] ()
#8  0x000000000043f83e in CL_ActorAppear(eventRegister_s const*, dbuffer*) ()
#9  0x000000000043d50c in CL_ExecuteBattlescapeEvent(int, void*) ()
#10 0x00000000004c3c88 in Qcommon_Frame() ()
#11 0x000000000040af05 in main ()


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