What | Removed | Added |
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Flags | needinfo?(bberberov+suse@gmail.com) |
Sorry for the delay. Didn't make a coredump, but ran it with GDB. Got the same trace on version 2.5-3.48 Need to learn more GDB. ____________________________________________________________ (player 0) It's team 1's turn! bberberov has taken control over team 1. Thread 1 "ufoai" received signal SIGSEGV, Segmentation fault. 0x0000000000507130 in Item::getReactionFireWeaponType() const () (gdb) bt #0 0x0000000000507130 in Item::getReactionFireWeaponType() const () #1 0x0000000000507e6c in Inventory::holdsReactionFireWeapon() const () #2 0x000000000043acb0 in HUD_RightHandChangeListener(char const*, char const*, char const*, void*) [clone .part.27] () #3 0x00000000004c4ba3 in Cvar_Set2(char const*, char const*, bool) () #4 0x00000000004c5aa2 in Cvar_Set(char const*, char const*, ...) () #5 0x000000000040b8dc in CL_UpdateCharacterValues(character_s const*) () #6 0x0000000000429641 in CL_ActorSelect(le_s*) () #7 0x0000000000429a0d in CL_ActorSelectList(int) [clone .part.17] () #8 0x000000000043f83e in CL_ActorAppear(eventRegister_s const*, dbuffer*) () #9 0x000000000043d50c in CL_ExecuteBattlescapeEvent(int, void*) () #10 0x00000000004c3c88 in Qcommon_Frame() () #11 0x000000000040af05 in main ()