(In reply to Michal Suchanek from comment #8) > but you do need a GL driver to be able to make use of libGLESv2, right? (in case that's not a rhetorical question) I would think so, yes. So should Mesa-dri be required by libglvnd? I'm not sure, whether that's a good idea. Mesa buildrequires libglvnd and I'm anxious to produce a buildloop when letting libglvnd require Mesa-dri, which is a subpackage of Mesa.