Bug ID 1227597
Summary OpenGL and driver's misbehaving inside Windows VM
Classification openSUSE
Product openSUSE Tumbleweed
Version Slowroll
Hardware x86-64
OS Windows 10
Status NEW
Severity Minor
Priority P5 - None
Component Virtualization:Tools
Assignee virt-bugs@suse.de
Reporter small.coffee5952@fastmail.com
QA Contact qa-bugs@suse.de
Target Milestone ---
Found By ---
Blocker ---

Created attachment 875980 [details]
Windows driver/monitor

I have been trying to create a functional Windows VM inside Virt-Manager for
some time. I have been having an issue where the VM only operates at 1hz, but
also Minecraft will simply not launch and error out. I believe these issues are
related. I have attached a logfile with the Minecraft error and a screenshot of
the refresh rate. 

Oddly, the Windows settings claims it is only running at 1hz but the advanced
monitor settings in Windows for the driver claims it is running at 64hz,
although it is clearly not running at 64hz. My host machine (Running openSUSE
Slowroll) properly works with the monitor at 240hz. 

The issue occurs on VMs with the latest, stable, or without the win guest tools
from https://github.com/virtio-win/virtio-win-pkg-scripts. Unless I am
installing them incorrectly they seem to have no affect on the issues.

My investigation of the Minecraft only got me as far as "something is wrong
with OpenGL" which is distributed through the spice drivers. 

I am using as close to default settings as possible, but have tried tinkering
with them and they have had no affect on the issues either.

This issue does NOT seem to be distro specific. I have confirmed it has
happened to me on Debian, Tumbleweed, and now Slowroll in the past few days.
However, it has also happened to me on Arch Linux quite a few months ago. 

Apologies for the bad report, I have made very few bug reports ever before and
was unsure where to even report it. If any more detail is needed or this should
be reported elsewhere please tell me.


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