On Tuesday, November 29, 2011 12:42:25 PM andi robert wrote:
My friends, please reply to this email if you are able to attend the artwork meeting.
To be honest with this many emails calling for meeting we could have discussion well under the way without IRC. What we have to discuss? 1) 12.2 12.2 needs planning now, and as with any other stuff that has to produce "ohhh" efect it can't be too public, while it has to be public :) One of solutions: Develop more stuff than it will be needed and that is easy to combine in a last minute surprise. The rest will be part of user selectable themes. Part of solution: List all files that make up branding, where images are defined down to size in pixels, and repeat the same for each screeen size that comes in mind. Don't tell, there is something, somewhere on some git, svn, other server, without telling exact URL where one can download files. One that works on branding should have list of files, and the way they combine in a splash screen, boot screen, yast and its modules etc. (see I have no idea what else comes in a branding pot) The reason to have technical details out of way is that you want to see artists to come in, not techicians with some talent in art. Part of solution: Define what styles as in winter, spring, summer, fall, techno, fantasy travel, green, blue, red, yellow, nature, city, village, country, continent, sea, river, tree, flower, building etc, etc, you want to see applied to next release. 2) Web Wiki, landing page, build, bugzilla, software, etc, need few tons of graphic art, and example should be SUSE Studio. Problem for artists is that there is no common stand what we want there. Make even technical pages easier to swallow, by adding topic related art, plain text that will bore even not so fanaticaly devoted technical minds, or something in between. I recall guy adding pretty pictures somewhere, that were removed short after, with comment "No pretty pictures". It was blatant example of conflict between technical and artist mind. One focused on task at hand and the other flying around topic, not very forcused on task. (No it was not technical topic, to justify art removal.) 3) Applications To create art, videos etc, we need working applications. If that means staticaly linked binaries to certain libraries, so be it. Those that don't like that may help to fix apps to work with ever changing envirnoment, but in the mean time we need working applications. Example is venerable Cinerrela that its author offers for certain libs, included in a package. His words are that he is tired using his time to fix application to fit ever changing environment, spending more time fixing then actually developing. Applications like GIMP, or Inkscape, need templates with our branding, so that not every element must be designed from scratch, following instructions on some web page. It is the same as with software and libraries. Some often used parts must be in template libraries. Some people are good at creating big picture, some like to play with parts that comprise picture, and majority is somewhere in between, having elements to play with is the way to make them all happy, and have them use their time to create art instead to research basic techniques of digital art. -- Regards, Rajko. -- To unsubscribe, e-mail: opensuse-artwork+unsubscribe@opensuse.org To contact the owner, e-mail: opensuse-artwork+owner@opensuse.org