Hi, team, I didn't mean to trigger another war, or shame someone... I just want to help getting the work done without making previous maintainer(s) feel uncomfortable, so I want to learn the rules & principles of artwork team. Since 12.2 release, I've been continously making wallpapers for openSUSE, and none of them has chance to go official. So did many of us. One reason is that I'm still talented enough, but I think there might be some other reasons: 1. We're always rushing (Or change a way of saying: We merely do anything before deadline's knocking our door) 2. We don't have a decision making guideline. Eg: someone posted a wallpaper here, we discuss endlessly(there're likes and dislikes, just like every other thing), but no way to decide, "well, this will be the default" or "okay, this one is a good candidate so let's absorb it into git". Bruno said "general acceptance", but who to count the results? 3. The artist don't know how to make a step closer. He thinks that after leaving his artwork here, everything is done. He don't know he has to create a git pull request himself. (That is, we need to develop a guideline on wiki) So in the end, release came and we hereby found a hidden group has made the branding things (the "who do get more power" theory), while still no outsiders can know how things were decided. Then start over for another release, again. So my idea is: we just work, let other people judge (A vote). I see plenty of resources & materials on flickr. we just need to decide. I have the packaging skills to make things happen. But it's a chicken & egg question, we need to decide what to package at first. So if anyone still think my voting proposal is absolutely non-sense, please speak. Or I'll be rushing on that. Then after the release we come back and discuss the drafts for such decision making/artwork sumitting process. Is that fine? Marguerite