2009/9/29 Matthias Hopf
On Sep 28, 09 14:31:57 -0700, Yang Zhao wrote:
(II) RADEONHD(0): Using 2560x2560 Framebuffer with 2560 pitch (EE) RADEONHD(0): FB: Failed allocating DRI Depth Buffer (25600 KB) Set your Virtual size to as big as you actually practically need. When the allocated framebuffer is too big, it doesn't leave enough space for the driver to allocate buffers needed to make DRI work, which is what you're experiencing.
This reminds me of something.
I have a patch sitting here we're using for openSUSE, which adapts the default virtual size depending on the amount of available memory. Thus users get enough virtual for dual head configurations, and we don't sacrifice 3D (just the amount available for textures).
Sounds good to me. The less manual configurations a user has to do the better. -- Yang Zhao http://yangman.ca -- To unsubscribe, e-mail: radeonhd+unsubscribe@opensuse.org For additional commands, e-mail: radeonhd+help@opensuse.org