Mailinglist Archive: radeonhd (365 mails)

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Re: [radeonhd] [PATCH] R6xx/R7xx cleanup: Move shaders to seperate files.
  • From: Alex Deucher <alexdeucher@xxxxxxxxx>
  • Date: Mon, 2 Mar 2009 10:38:50 -0500
  • Message-id: <a728f9f90903020738v28088724udf5431b6883c74f8@xxxxxxxxxxxxxx>
On Mon, Mar 2, 2009 at 6:26 AM, Matthias Hopf <mhopf@xxxxxxx> wrote:
On Mar 01, 09 13:38:51 -0500, Alex Deucher wrote:
Ideally we'd use a shader compiler and we'd write the shaders in glsl
or some other IR, but we don't have one released yet.

I don't think that for these trivial shaders using glsl will do any
good. On the contrary.

I just meant some higher level language than shader microcode.
Doesn't have to be glsl.

Alex
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