Mailinglist Archive: radeonhd (307 mails)

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Re: [radeonhd] How to start developing
  • From: Alex Deucher <alexdeucher@xxxxxxxxx>
  • Date: Tue, 3 Feb 2009 14:49:16 -0500
  • Message-id: <a728f9f90902031149i728d5046s146b34d52de7a937@xxxxxxxxxxxxxx>
On Tue, Feb 3, 2009 at 2:37 PM, Christian König <deathsimple@xxxxxxxxxxx> wrote:
Am Dienstag, den 03.02.2009, 14:23 -0500 schrieb Alex Deucher:
- Xv shaders could be optimized to deal with YUV formats directly
rather than converting everything to nv12
That's something i wanted to do, but prio 1 on my list is currently
getting AGP support more stable. Bye the way what we are going to do
about tearing in Xv/3D apps (i can see allot of it with the current
implementation)?
good old double buffering?
or does this hardware support something more featured?

For video, I'd say stalling on vline like we did in radeon for older
asics. For 3D we can use one of the vblank GL extensions and for 3D
with composite we'll need DRI2.

Alex
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