On Tue, Feb 3, 2009 at 2:37 PM, Christian König
Am Dienstag, den 03.02.2009, 14:23 -0500 schrieb Alex Deucher:
- Xv shaders could be optimized to deal with YUV formats directly rather than converting everything to nv12 That's something i wanted to do, but prio 1 on my list is currently getting AGP support more stable. Bye the way what we are going to do about tearing in Xv/3D apps (i can see allot of it with the current implementation)? good old double buffering? or does this hardware support something more featured?
For video, I'd say stalling on vline like we did in radeon for older asics. For 3D we can use one of the vblank GL extensions and for 3D with composite we'll need DRI2. Alex -- To unsubscribe, e-mail: radeonhd+unsubscribe@opensuse.org For additional commands, e-mail: radeonhd+help@opensuse.org