Mailinglist Archive: opensuse (4498 mails)
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Re: [SLE] nVidia driver
- From: Ed McCanless <e_mccanless@xxxxxxxxxxxxx>
- Date: Wed, 1 Nov 2006 06:10:51 +0000 (UTC)
- Message-id: <45483A52.5080905@xxxxxxxxxxxxx>
<snip>
>
> - Old games had game logic and video rendering coupled, so in Quake you
> could run faster if you had an video rendering rate of AFAIR 73fps.
>
> - Old games had a lag of 3-4 frames, from input to final reaction on
> screen. So if you had the game running at 100fps, your received update
> time was closer to 25fps which is still slow for good reactions.
> See also the last point of the top list (anticipated changes).
>
>
> Hope this helps
>
> Matthias
>
As Carlos said, this helps, especially the part about the games. I
noticed long ago that there was quite a difference between what I saw as
smooth animation and what I perceived as unnoticeable reaction time.
And, since we started discussing frame rates, I have started to notice a
slight flicker on the monitor, like that of a fluorescent (thank God for
spell checkers) bulb.
Thanks,
-- ED --
>
> - Old games had game logic and video rendering coupled, so in Quake you
> could run faster if you had an video rendering rate of AFAIR 73fps.
>
> - Old games had a lag of 3-4 frames, from input to final reaction on
> screen. So if you had the game running at 100fps, your received update
> time was closer to 25fps which is still slow for good reactions.
> See also the last point of the top list (anticipated changes).
>
>
> Hope this helps
>
> Matthias
>
As Carlos said, this helps, especially the part about the games. I
noticed long ago that there was quite a difference between what I saw as
smooth animation and what I perceived as unnoticeable reaction time.
And, since we started discussing frame rates, I have started to notice a
slight flicker on the monitor, like that of a fluorescent (thank God for
spell checkers) bulb.
Thanks,
-- ED --
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