Adam, I just built it. It is not linking with libopengl32.a because it is dlopening the stuff. I would really not mind someone to debug it. I built it first because some of my friends in Intel working on clutter kindly asked me, but I was never really able to use it. But it is not like I use regularly all the packages we build. If you debug it, fix it, submit the patches and if you want, you can be the maintainer of that package and all that depend on it. If you want, naturally. F. On Tue, 2011-06-28 at 10:56 +1000, Adam Gobi wrote:
Is anyone out there using the Clutter build? It doesn't appear (the latest build at least) to be taking advantage of OpenGL, as my code is running very slow, using all of my CPU resources, and is not linking with libopengl32.a. Any suggestions?
Thanks, Adam G.
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