Mailinglist Archive: opensuse-factory (193 mails)
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Major libSDL performance problems on SuSE 10.1 Beta1 x86-64
- From: "Martin Bickel" <mbickel@xxxxxxxxxx>
- Date: Fri, 27 Jan 2006 20:06:51 +0100
- Message-id: <20060127190606.C2D9FED4B@xxxxxxxxxxx>
Hello,
I've encountered an extremely degraded performance for all SDL based
applications / games on 10.1 Beta1. Drawing the application window is
so slow that one can watch it being drawn from top to bottom.
An game where this can be observed are for example Battle for Wesnoth.
Just start the game and observe the title screen: it takes perhaps 0.1
- 0.2 seconds to be drawn instead of being there instantaneously.
But all other SDL based games behave the same, even the
sample-applications of SDL itself.
Can others confirm this behaviour? I'm running the supplied
radeon-driver on an ATI RV350 (Radeon 9600). Does this happen with
other platforms / graphics drivers too ?
This doesn't occur on my Debian system, which also uses X.Org 6.9.0
with Radeon-driver on x86-64, so it's somehow SuSE related.
Regards,
Martin
I've encountered an extremely degraded performance for all SDL based
applications / games on 10.1 Beta1. Drawing the application window is
so slow that one can watch it being drawn from top to bottom.
An game where this can be observed are for example Battle for Wesnoth.
Just start the game and observe the title screen: it takes perhaps 0.1
- 0.2 seconds to be drawn instead of being there instantaneously.
But all other SDL based games behave the same, even the
sample-applications of SDL itself.
Can others confirm this behaviour? I'm running the supplied
radeon-driver on an ATI RV350 (Radeon 9600). Does this happen with
other platforms / graphics drivers too ?
This doesn't occur on my Debian system, which also uses X.Org 6.9.0
with Radeon-driver on x86-64, so it's somehow SuSE related.
Regards,
Martin
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