Tenía la impresión de que el video bajo Leap 42.1 con el driver propietario FGLRX, rendía menos que con el driver de codigo abierto Radeon bajo Leap 42.2. Baje la aplicación glmark2 del usuario ykoba para ambos sistemas de: https://software.opensuse.org/package/glmark2?search_term=glmark2 Aqui van los resultados bajo Leap 42.1 con el driver propietario FGLRX: ======================================================= glmark2 2014.03 ======================================================= OpenGL Information GL_VENDOR: ATI Technologies Inc. GL_RENDERER: AMD Radeon R7 200 Series GL_VERSION: 4.5.13416 Compatibility Profile Context 15.302 ======================================================= [build] use-vbo=false: FPS: 1339 FrameTime: 0.747 ms [build] use-vbo=true: FPS: 1935 FrameTime: 0.517 ms [texture] texture-filter=nearest: FPS: 1714 FrameTime: 0.583 ms [texture] texture-filter=linear: FPS: 1712 FrameTime: 0.584 ms [texture] texture-filter=mipmap: FPS: 1669 FrameTime: 0.599 ms [shading] shading=gouraud: FPS: 1750 FrameTime: 0.571 ms [shading] shading=blinn-phong-inf: FPS: 1734 FrameTime: 0.577 ms [shading] shading=phong: FPS: 1730 FrameTime: 0.578 ms [shading] shading=cel: FPS: 1728 FrameTime: 0.579 ms [bump] bump-render=high-poly: FPS: 1466 FrameTime: 0.682 ms [bump] bump-render=normals: FPS: 1893 FrameTime: 0.528 ms [bump] bump-render=height: FPS: 1875 FrameTime: 0.533 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1353 FrameTime: 0.739 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1054 FrameTime: 0.949 ms [pulsar] light=false:quads=5:texture=false: FPS: 1569 FrameTime: 0.637 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 658 FrameTime: 1.520 ms [desktop] effect=shadow:windows=4: FPS: 765 FrameTime: 1.307 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 387 FrameTime: 2.584 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 593 FrameTime: 1.686 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 508 FrameTime: 1.969 ms [ideas] speed=duration: FPS: 1304 FrameTime: 0.767 ms [jellyfish] <default>: FPS: 1164 FrameTime: 0.859 ms [terrain] <default>: FPS: 161 FrameTime: 6.211 ms [shadow] <default>: FPS: 834 FrameTime: 1.199 ms [refract] <default>: FPS: 233 FrameTime: 4.292 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1809 FrameTime: 0.553 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1817 FrameTime: 0.550 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1811 FrameTime: 0.552 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 1807 FrameTime: 0.553 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1799 FrameTime: 0.556 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1735 FrameTime: 0.576 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1800 FrameTime: 0.556 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1809 FrameTime: 0.553 ms ======================================================= glmark2 Score: 1379 ======================================================= Aqui van los resultados con el driver de codigo abierto Radeon bajo Leap 42.2: ======================================================= glmark2 2014.03 ======================================================= OpenGL Information GL_VENDOR: X.Org GL_RENDERER: Gallium 0.4 on AMD OLAND (DRM 2.43.0, LLVM 3.8.0) GL_VERSION: 3.0 Mesa 11.2.2 ======================================================= [build] use-vbo=false: FPS: 2036 FrameTime: 0.491 ms [build] use-vbo=true: FPS: 2828 FrameTime: 0.354 ms [texture] texture-filter=nearest: FPS: 2516 FrameTime: 0.397 ms [texture] texture-filter=linear: FPS: 2495 FrameTime: 0.401 ms [texture] texture-filter=mipmap: FPS: 2628 FrameTime: 0.381 ms [shading] shading=gouraud: FPS: 2410 FrameTime: 0.415 ms [shading] shading=blinn-phong-inf: FPS: 2411 FrameTime: 0.415 ms [shading] shading=phong: FPS: 2401 FrameTime: 0.416 ms [shading] shading=cel: FPS: 2401 FrameTime: 0.416 ms [bump] bump-render=high-poly: FPS: 1785 FrameTime: 0.560 ms [bump] bump-render=normals: FPS: 2836 FrameTime: 0.353 ms [bump] bump-render=height: FPS: 2811 FrameTime: 0.356 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2283 FrameTime: 0.438 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1418 FrameTime: 0.705 ms [pulsar] light=false:quads=5:texture=false: FPS: 2510 FrameTime: 0.398 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 976 FrameTime: 1.025 ms [desktop] effect=shadow:windows=4: FPS: 1409 FrameTime: 0.710 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 490 FrameTime: 2.041 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 650 FrameTime: 1.538 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 614 FrameTime: 1.629 ms [ideas] speed=duration: FPS: 1481 FrameTime: 0.675 ms [jellyfish] <default>: FPS: 1630 FrameTime: 0.613 ms [terrain] <default>: FPS: 200 FrameTime: 5.000 ms [shadow] <default>: FPS: 1589 FrameTime: 0.629 ms [refract] <default>: FPS: 280 FrameTime: 3.571 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 2851 FrameTime: 0.351 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 2831 FrameTime: 0.353 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 2830 FrameTime: 0.353 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 2848 FrameTime: 0.351 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 2777 FrameTime: 0.360 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2768 FrameTime: 0.361 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2845 FrameTime: 0.351 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2831 FrameTime: 0.353 ms ======================================================= glmark2 Score: 2050 ======================================================= Conclusión: El driver de codigo cerrado rinde el 67% de lo que rinde el de codigo abierto. (1379/2050) Salu2 -- USA LINUX OPENSUSE QUE ES SOFTWARE LIBRE, NO NECESITAS PIRATEAR NADA Y NI TE VAS A PREOCUPAR MAS POR LOS VIRUS Y SPYWARES: http://www.opensuse.org/es/ Puedes visitar mi blog en: http://jerbes.blogspot.com.ar/ -- Para dar de baja la suscripción, mande un mensaje a: opensuse-es+unsubscribe@opensuse.org Para obtener el resto de direcciones-comando, mande un mensaje a: opensuse-es+help@opensuse.org