Hello community, here is the log from the commit of package flare for openSUSE:Factory checked in at 2017-03-09 01:59:44 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/flare (Old) and /work/SRC/openSUSE:Factory/.flare.new (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Package is "flare" Thu Mar 9 01:59:44 2017 rev:1 rq:454771 version:0.20 Changes: -------- New Changes file: --- /dev/null 2017-03-01 00:40:19.279048016 +0100 +++ /work/SRC/openSUSE:Factory/.flare.new/flare.changes 2017-03-09 01:59:44.630261463 +0100 @@ -0,0 +1,97 @@ +------------------------------------------------------------------- +Mon Jun 27 16:33:30 UTC 2016 - dap.darkness@gmail.com + +- Prevented openSUSE 13.1' error (invalid-license CC-BY-SA-4.0). + +------------------------------------------------------------------- +Sun May 29 10:11:48 UTC 2016 - dap.darkness@gmail.com + +- Version bump to 0.20: + * no upstream changelog. +- Tarball & spec for data subpackage. +- License, *Requires, %description were fixed up. +- RelWithDebInfo build type to provide debuginfo. +- Verbose make. +- Valid %post(un). + + +------------------------------------------------------------------- +Thu Nov 20 17:57:19 UTC 2014 - tchvatal@suse.com + +- Version bump to 0.19: + * Lots of various improvements. See ChangeLog +- Remove _service and use rather tarball next to pkg with possiblity to + local service run of download_files +- Use cmake macro and overall cleanup of .spec + +Sat Apr 6 09:30:24 UTC 2013 - dap.darkness@gmail.com + +- 0.18 release + * 10 Equipment Slots, up from 4 (and easily configurable) + * Starting "Class" choice (beginner's power/item kit) + * Environmental/Ambient Sounds on maps + * Much improved handling of Animations, Effects, and Sounds + * New Powers: Stealth, Traps, Thrown Weapons + * New Item Bonuses: XP gain, Gold Find, Item Find, and more + * Improved support for various input devices +- Service source_validator was enabled. +- Spec header was fixed up according to distro policy. +- Sources were moved from GitHub to SourceForge. +- Spec was fixed up via `spec-cleaner`. +- Requires hicolor-icon-theme not to pack unnecessary dirs. +- Python became recommended, not required. +- xgettext.py & readme.txt might be executable. + +Tue Oct 2 23:25:40 UTC 2012 - dap.darkness@gmail.com + +- 0.17.1 release + * Instant-sell items now go to the vendor Buyback tab + * Disable New/Load buttons if there is no story mod loaded + * Prevent crash when binding higher number mouse buttons + * Prevent crash when loading a map with missing layers + * Add helpful tooltips when play buttons are disabled + * Removed -flto compiler flag from default build script + +Sun Sep 30 20:57:49 UTC 2012 - dap.darkness@gmail.com + +- 0.17 release + * All menus now easy to mod/reskin + * New Powers tree with traditional tabs and spendable points + * Shared Stash! Collect epics, hoard resist gear, or buff your new characters + * Warp Zone - fast-travel map to get around the alpha demo campaign +- Clean section was removed. +- Url was updated. + +Sun Jul 8 11:56:39 UTC 2012 - dap.darkness@gmail.com + +- 0.16 release + * Improved enemy pathfinding, including flying creatures + * Summon or transform into enemies! + * Config menu including keybindings, mods, and more + * Orthogonal map support + +Thu May 31 20:09:48 UTC 2012 - dap.darkness@gmail.com + +- git + * Configuration menu was implemented +- Build improvements + * Cmake build type became "RelWithDebInfo" + * Cmake verbose makefile became "True" + * Binary path fixing patch was replaced by cmake option. + * Rpm optimisation flags were enabled. + +Wed Dec 25 00:00:00 UTC 2011 - dap.darkness@gmail.com + +- 0.15.1 release + * Fixes a couple issues (build flags, random enemy groups) + +Wed Dec 23 00:00:00 UTC 2011 - dap.darkness@gmail.com + +- 0.15 release + * Now using TTF for fonts + * All game data can be overwritten/added via mods + * Translation support for the core engine and mods + * New Grassland tileset + * New questing areas: Frontier and Living Bones + * Redesigned creatures are tougher and more varied + New: ---- flare-engine-0.20.tar.gz flare.changes flare.spec ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ flare.spec ++++++ # # spec file for package flare # # Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via http://bugs.opensuse.org/ # Name: flare Version: 0.20 Release: 0 Summary: Free Libre Action Roleplaying Engine Group: Amusements/Games/RPG %if 0%{?suse_version} >= 1320 License: GPL-3.0+ and (CC-BY-SA-3.0 or CC-BY-SA-4.0) %else License: GPL-3.0+ and CC-BY-SA-3.0 %endif Url: http://flarerpg.org Source0: https://github.com/clintbellanger/flare-engine/archive/v%{version}.tar.gz#/%{name}-engine-%{version}.tar.gz BuildRequires: cmake BuildRequires: gcc-c++ BuildRequires: pkgconfig BuildRequires: pkgconfig(SDL2_image) BuildRequires: pkgconfig(SDL2_mixer) BuildRequires: pkgconfig(SDL2_ttf) Requires: %{name}-game = %{version} Requires(post): hicolor-icon-theme Requires(post): update-desktop-files Requires(postun): hicolor-icon-theme Requires(postun): update-desktop-files Recommends: python Provides: %{name}-engine = %{version} %description Flare (Free Libre Action Roleplaying Engine) is a simple game engine built to handle a very specific kind of game: single-player 2D action RPGs. Flare is not a reimplementation of an existing game or engine. It is a tribute to and exploration of the action RPG genre. Rather than building a very abstract, robust game engine, the goal of this project is to build several real games and harvest an engine from the common, reusable code. The first game, in progress, is a fantasy dungeon crawl. Flare uses simple file formats (INI style config files) for most of the game data, allowing anyone to easily modify game contents. Open formats are preferred (png, ogg). The game code is C++. %prep %setup -q -n %{name}-engine-%{version} # W: desktopfile-without-binary flare.desktop /usr/bin/flare sed -i 's/@FLARE_EXECUTABLE_PATH@/%{name}/g' distribution/flare.desktop.in %build %cmake \ -DCMAKE_BUILD_TYPE=RelWithDebInfo \ -DBINDIR="bin" make V=1 %{?_smp_mflags} %install %cmake_install %post %desktop_database_post %icon_theme_cache_post %postun %desktop_database_postun %icon_theme_cache_postun %files %defattr(-,root,root) # Vs. error about wrong permissions. %doc %attr(644,root,root) COPYING CREDITS.txt README* RELEASE_NOTES.txt %{_bindir}/%{name} %{_mandir}/man*/%{name}.* %{_datadir}/games/%{name} %{_datadir}/applications/%{name}.desktop %{_datadir}/icons/hicolor/scalable/apps/%{name}.svg %changelog