Mailinglist Archive: opensuse-commit (857 mails)

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commit xmoto
  • From: root@xxxxxxxxxxxxxxx (h_root)
  • Date: Mon, 19 Nov 2007 10:27:30 +0100
  • Message-id: <20071119092730.5CED1678335@xxxxxxxxxxxxxxx>

Hello community,

here is the log from the commit of package xmoto
checked in at Mon Nov 19 10:27:30 CET 2007.

--------
--- xmoto/xmoto.changes 2007-08-10 14:40:12.000000000 +0200
+++ /mounts/work_src_done/STABLE/xmoto/xmoto.changes 2007-11-17
19:12:58.089227000 +0100
@@ -1,0 +2,5 @@
+Sat Nov 17 19:19:33 CET 2007 - sndirsch@xxxxxxx
+
+- gcc 4.3 fixes
+
+-------------------------------------------------------------------

New:
----
gcc43.diff

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ xmoto.spec ++++++
--- /var/tmp/diff_new_pack.Z17946/_old 2007-11-19 10:27:20.000000000 +0100
+++ /var/tmp/diff_new_pack.Z17946/_new 2007-11-19 10:27:20.000000000 +0100
@@ -19,15 +19,16 @@
%endif
Summary: X-Moto
Version: 0.3.2
-Release: 2
+Release: 36
Source: %name-%{version}-src.tar.gz
Source1: %name.desktop
Source2: %name.png
Patch: %name.diff
+Patch1: gcc43.diff
BuildRoot: %{_tmppath}/%{name}-%{version}-build
License: GPL v2 or later
Group: Amusements/Games/Action/Other
-URL: http://xmoto.sourceforge.net/
+Url: http://xmoto.sourceforge.net/

%description
X-Moto is a challenging 2D motocross platform game, where physics play
@@ -46,6 +47,7 @@
%prep
%setup
%patch
+%patch1

%build
autoreconf -fi
@@ -86,8 +88,9 @@
/usr/share/man/mang/xmoto.6.gz
/usr/share/pixmaps/%name.png
/usr/share/applications/%name.desktop
-
%changelog
+* Sat Nov 17 2007 - sndirsch@xxxxxxx
+- gcc 4.3 fixes
* Fri Aug 10 2007 - sndirsch@xxxxxxx
- Buildrequires: removed bzip2; added libbz2-devel for web transfer
compression

++++++ gcc43.diff ++++++
diff -x '*.o' -x .deps -u -r ../xmoto-0.3.2.orig/src/Game.cpp ./src/Game.cpp
--- ../xmoto-0.3.2.orig/src/Game.cpp 2007-11-17 18:09:36.000000000 +0000
+++ ./src/Game.cpp 2007-11-17 18:13:13.000000000 +0000
@@ -30,10 +30,10 @@
#include "xmscene/Bike.h"
#include "xmscene/BikeGhost.h"
#include "xmscene/BikePlayer.h"
-#include "db/xmDatabase.h";
+#include "db/xmDatabase.h"

#include <curl/curl.h>
-#include <iomanip.h>
+#include <iomanip>

namespace vapp {

diff -x '*.o' -x .deps -u -r ../xmoto-0.3.2.orig/src/GameInit.cpp
./src/GameInit.cpp
--- ../xmoto-0.3.2.orig/src/GameInit.cpp 2007-11-17 18:09:36.000000000
+0000
+++ ./src/GameInit.cpp 2007-11-17 18:14:20.000000000 +0000
@@ -30,7 +30,7 @@
#include "Sound.h"
#include "PhysSettings.h"
#include "Input.h"
-#include "db/xmDatabase.h";
+#include "db/xmDatabase.h"

#include <curl/curl.h>

diff -x '*.o' -x .deps -u -r ../xmoto-0.3.2.orig/src/helpers/Environment.cpp
./src/helpers/Environment.cpp
--- ../xmoto-0.3.2.orig/src/helpers/Environment.cpp 2007-11-17
18:09:36.000000000 +0000
+++ ./src/helpers/Environment.cpp 2007-11-17 18:10:48.000000000 +0000
@@ -25,6 +25,7 @@
#include <windows.h>
#include <winbase.h>
#endif
+#include <stdlib.h>

void set_environment_variable(const std::string& i_variable, const
std::string& i_value) {
#ifdef WIN32
diff -x '*.o' -x .deps -u -r ../xmoto-0.3.2.orig/src/xmscene/BikePlayer.cpp
./src/xmscene/BikePlayer.cpp
--- ../xmoto-0.3.2.orig/src/xmscene/BikePlayer.cpp 2007-11-17
18:09:36.000000000 +0000
+++ ./src/xmscene/BikePlayer.cpp 2007-11-17 18:15:30.000000000 +0000
@@ -22,7 +22,7 @@
#include "BikePlayer.h"
#include "PhysSettings.h"
#include "../Collision.h"
-#include "Zone.h";
+#include "Zone.h"

/* This is the magic depth factor :) - tweak to obtain max. stability */
#define DEPTH_FACTOR 2
diff -x '*.o' -x .deps -u -r ../xmoto-0.3.2.orig/src/xmscene/Level.cpp
./src/xmscene/Level.cpp
--- ../xmoto-0.3.2.orig/src/xmscene/Level.cpp 2007-11-17 18:09:36.000000000
+0000
+++ ./src/xmscene/Level.cpp 2007-11-17 18:14:58.000000000 +0000
@@ -29,7 +29,7 @@
#include "../VFileIO.h"
#include "../VXml.h"
#include "../helpers/Color.h"
-#include "../db/xmDatabase.h";
+#include "../db/xmDatabase.h"

#define CACHE_LEVEL_FORMAT_VERSION 18




++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



Remember to have fun...

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