Hello community, here is the log from the commit of package wesnoth-data-base checked in at Fri Apr 20 01:28:11 CEST 2007. -------- --- wesnoth-data-base/wesnoth-data-base.changes 2007-03-16 09:25:51.000000000 +0100 +++ /mounts/work_src_done/NOARCH/wesnoth-data-base/wesnoth-data-base.changes 2007-04-19 13:14:40.493740000 +0200 @@ -1,0 +2,46 @@ +Thu Apr 19 12:16:10 CEST 2007 - hhetter@suse.de + +- updated to maintenance release 1.2.4, changelog: + * campaigns: + * Heir to the Throne + * updated images for Delfador + * Tutorial + * merged all unit images used in the tutorial from httt + * graphics: + * fixed a missing frame for the white mage + * improved the mage of light melee animation and changed its melee attack to + "morning star" + * improved the look of the main menu and tips of the day boxes in the + title screen + * tiles with overlays are also properly shown if compiled with + --enable-tinygui (bug #8720 patch #697) + * language and i18n: + * updated manual: French + * updated translations: Bulgarian, Danish, Dutch, Esperanto, French, German, + Greek, Italian, Portuguese (Brazil), Serbian, Slovak, Spanish, Swedish + * updated DejaVuSans font to version 2.16 + * multiplayer maps: + * revised maps: Blitz, Wilderlands + * WML: + * fixed the fire dragon die sound in TROW + * fixed many agression->aggression typos + * fixed [special_filter] not working properly (#8212) + * Python AI: + * backported safe AI from 1.3, so you can no longer use import, builtin + statements, or access to internal variables in AI scripts + * fixed bugs where movement maps weren't updated after recruiting (bug #8802) + and where some unit type properties where always false (like regenerate or + heals) + * misc: + * observer can save a replay of the game again + * fixed beginning-of-scenario saves containing scenario WML (bug #8698) + * fixed autosaves not getting deleted for last campaign scenario and + multiplayer (bug #8762) + * fixed reload from mp savegame problem (bug #8796) + * used valgrind to find some memory problems fixes bug #8715, bug #8756 and + bug #8839 + * fixed Ethiliel not showing up in the scenario "Vengeance" of TSG + * with a move attack action if the moveto event moves the defender Wesnoth + would crash (part 1 of bug #8882) + +------------------------------------------------------------------- Old: ---- wesnoth-1.2.3.tar.bz2 New: ---- wesnoth-1.2.4.tar.bz2 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ wesnoth-data-base.spec ++++++ --- /var/tmp/diff_new_pack.P19288/_old 2007-04-20 01:27:56.000000000 +0200 +++ /var/tmp/diff_new_pack.P19288/_new 2007-04-20 01:27:56.000000000 +0200 @@ -1,5 +1,5 @@ # -# spec file for package wesnoth-data-base (Version 1.2.3) +# spec file for package wesnoth-data-base (Version 1.2.4) # # Copyright (c) 2007 SUSE LINUX Products GmbH, Nuernberg, Germany. # This file and all modifications and additions to the pristine @@ -15,7 +15,7 @@ License: GNU General Public License (GPL) URL: http://www.wesnoth.org Group: Amusements/Games/Strategy/Turn Based -Version: 1.2.3 +Version: 1.2.4 Release: 1 Provides: wesnoth-data-set Summary: Small shared dataset for Battle for Wesnoth @@ -27,7 +27,7 @@ Obsoletes: wesnoth-data-small %prep rm -rf %{buildroot} -%setup -n wesnoth-1.2.3 +%setup -n wesnoth-1.2.4 #%patch -p1 #%patch2 -p1 @@ -136,6 +136,49 @@ rm -rf %{buildroot} %changelog +* Thu Apr 19 2007 - hhetter@suse.de +- updated to maintenance release 1.2.4, changelog: + * campaigns: + * Heir to the Throne + * updated images for Delfador + * Tutorial + * merged all unit images used in the tutorial from httt + * graphics: + * fixed a missing frame for the white mage + * improved the mage of light melee animation and changed its melee attack to + "morning star" + * improved the look of the main menu and tips of the day boxes in the + title screen + * tiles with overlays are also properly shown if compiled with + --enable-tinygui (bug #8720 patch #697) + * language and i18n: + * updated manual: French + * updated translations: Bulgarian, Danish, Dutch, Esperanto, French, German, + Greek, Italian, Portuguese (Brazil), Serbian, Slovak, Spanish, Swedish + * updated DejaVuSans font to version 2.16 + * multiplayer maps: + * revised maps: Blitz, Wilderlands + * WML: + * fixed the fire dragon die sound in TROW + * fixed many agression->aggression typos + * fixed [special_filter] not working properly (#8212) + * Python AI: + * backported safe AI from 1.3, so you can no longer use import, builtin + statements, or access to internal variables in AI scripts + * fixed bugs where movement maps weren't updated after recruiting (bug #8802) + and where some unit type properties where always false (like regenerate or + heals) + * misc: + * observer can save a replay of the game again + * fixed beginning-of-scenario saves containing scenario WML (bug #8698) + * fixed autosaves not getting deleted for last campaign scenario and + multiplayer (bug #8762) + * fixed reload from mp savegame problem (bug #8796) + * used valgrind to find some memory problems fixes bug #8715, bug #8756 and + bug #8839 + * fixed Ethiliel not showing up in the scenario "Vengeance" of TSG + * with a move attack action if the moveto event moves the defender Wesnoth + would crash (part 1 of bug #8882) * Fri Mar 16 2007 - hhetter@suse.de - add SDL_net-devel - updated to maintenance release 1.2.3, changelog: ++++++ wesnoth-1.2.3.tar.bz2 -> wesnoth-1.2.4.tar.bz2 ++++++ wesnoth-data-base/wesnoth-1.2.3.tar.bz2 /mounts/work_src_done/NOARCH/wesnoth-data-base/wesnoth-1.2.4.tar.bz2 differ: byte 11, line 1 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Remember to have fun... --------------------------------------------------------------------- To unsubscribe, e-mail: opensuse-commit+unsubscribe@opensuse.org For additional commands, e-mail: opensuse-commit+help@opensuse.org