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[Bug 327086] amarok highly disfunctional
  • From: bugzilla_noreply@xxxxxxxxxx
  • Date: Mon, 24 Sep 2007 10:11:27 -0600 (MDT)
  • Message-id: <20070924161127.8C910CC7AC@xxxxxxxxxxxxxxxxxxxxxx>
https://bugzilla.novell.com/show_bug.cgi?id=327086#c1


Dirk Mueller <dmueller@xxxxxxxxxx> changed:

           What    |Removed                                         |Added
----------------------------------------------------------------------------
                 CC|                                                |ssommer@xxxxxxxxxx
             Status|NEW                                             |NEEDINFO
      Info Provider|                                                |coolo@xxxxxxxxxx




--- Comment #1 from Dirk Mueller <dmueller@xxxxxxxxxx>  2007-09-24 10:11:27 MST ---
somehow autostarting dbus doesn't seem to work on your machine. I don't know
why though, it seems to work for everyone else..

there is blocking code in init that tries to connect to the yauap, and which
blocks the whole gui when it doesn't work. 

    /* makes sure the player is stopped: retry the call a few times because it
takes some
    time until yauap registered its dbus service  */

    for( i=0; i < YAUAP_STARTUP_TIMEOUT ; i++ ){
        if( dbus_g_proxy_call(remote_object, "stop", &error,
            G_TYPE_INVALID,G_TYPE_INT,&ret, G_TYPE_INVALID) )
             break;
//                debug() << "stop failed " << error->message <<  endl;
        usleep(1000);
        g_error_free( error );
        error = NULL;
    }


I think we could just just comment out that retry-loop without major loss of
functionality.


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