Good read and provides a good example.
While I believe Andy was working hard to provide a means for the
Artwork Team to work as "collective" and many of his ideas were solid,
perhaps they were not as applicable as many of us had hoped. I was
under the impression he was doing an excellent job in his approach,
however it would seem I need more education in working with open
source development.
Working in a meritocracy is still a new environment for me as I fumble
my way through various areas and stages of openSUSE so as of late I
find myself doing more "listening" and less "speaking" while I learn
the way it all comes together from those who have many years
experience and enlighten me with their professional opinions and
approach techniques.
I for one am pleased with the Grow design and concept in its
simplicity and elegance and as I participate what I can through the
various releases am learning more and more on what openSUSE looks for
in their release design even if the manner in which it is applied is
still confusing. Eventually I'm sure the light will come on and I will
see through the dark.
I have one question at the moment which I would be delighted to get
your advice on Richard? What could the Artwork Team have done better
or direction should have taken to be more focused and less chaotic in
the design process?
On Sat, Dec 22, 2012 at 10:08 AM, Richard Brown
Hi All,
I found this article from a few years ago, which seems increasingly relevant given the recent tone of discussions on this mailinglist. I'd recommend that everyone reads it
http://www.itworld.com/open-source/101641/open-source-not-democracy
While I think it's broadly reassuring that the issues we are facing here are not unique to ourselves, I think we could all benefit from learning the same lessons that Ubuntu, Debian, and others have learnt before us.
Working in open source is not a democracy, and at the end of the day someone has to do the work to turn a design idea into a package in openSUSE factory.
For those of us with the skills to do this, I encourage you to help, pitch in, and ideally work collaboratively to turn a single design into the best it can be for openSUSE 12.3. I feel competition has not served the artwork process in openSUSE well, and strongly encourage everyone to pitch in and co-operate. Only 1 design can be the default in 12.3, and if we have more than a few people actually helping make it better, then it's our users who benefit, as well as the project, while we all learn from the experience.
Alternatively, if you do not feel this is the best way forward, feel free to continue as you are, feel free to develop and package up a second design, and when the Release Team see conflicting submissions of your design alongside the Grow design from Ivan, Marcus and myself, then we'll all get to have a fun time negotiating with them to decide which one ends up in the final release
In the meantime, I'm packaging up what Ivan, Marcus and Myself have produced to date, and I expect to have it submitted to openSUSE factory by the end of the day
For those of you without the skills to see a design through to packaging and submission, don't be discouraged. We DO want your feedback, we do want your advice, we do want your ideas. But at the end of the day, someone has to do the work to turn those ideas into reality, and sometimes that means it'll end up being 'our take' on your ideas, rather a perfect reflection of your vision.
Of course, this is open source, and everything we are doing is open, out there for you to learn from - if any of you wish to learn what it takes to produce artwork that can actually be used with the current openSUSE distribution, or wish to learn in order to change what can be used, then great, pitch in, get cracking, and feel free to ask me for advice
But lets call an end to the squabbling and get on with the building - Milestone 2 is already out the door and we don't even have a draft in Factory yet. Let's see if we can get something acceptable to most in and at least partially polished by the first Beta so we can spend the period between Beta and Release improving it based on everyone's feedback, including the regulars of this channel
Regards
Richard Brown RBrownCCB@opensuse.org
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