Mailinglist Archive: opensuse-artwork (62 mails)

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Re: [opensuse-artwork] On using bitmaps for artwork
  • From: Marcus Moeller <marcus.moeller@xxxxxx>
  • Date: Sun, 02 Oct 2011 16:47:18 +0200
  • Message-id: <4E887976.6070506@gmx.ch>
Dear Pascal.

We need a banner for the countdown to 12.1.

So I had a look at what's there so far, specifically Marcus'
great work on the 12.1 wallpaper ... and it's a bitmap :(

Look, I don't want to hurt anybody's feelings but, really, use
Inkscape or let it be :\

There are many problems with using bitmapped files (PNG, JPEG,
...):
* they don't scale properly, it becomes blurred and unreadable,
or pixelated
* they are not reusable, at all, it's a one-shot:
- nobody can make any modifications
- it cannot be reused in parts or adapted (e.g. for the
countdown banners)

Especially since we're working in a team, in an open source
project, creating work that cannot be reused or adapted by
others is defeating the whole point.

PNGs are exactly the same as binary RPM packages: better than
nothing, but not open source, as they cannot be adapted for
technical reasons.

Not everything is possible with Inkscape, so sometimes bitmaps make sense. If so, they shoud be provided in high resolution, and that's how it's done for the 12.1 artwork.

A bitmap will be useless for that kind of stuff too, as it
cannot be re-rendered in the appropriate resolution, not be
modified or used in parts, etc...

For me, marketing material, should not make use of distro artwork (branding etc.) and should be free scalable. That's how we did it e.g. for the recent conference posters.

The issue for the countdown banner, specifically, is that it has
to be SVG and include placeholders for the localized text and
amount of remaining days in it. It is processed by a script and
then rendered as PNGs using inkscape's batch mode.
Furthermore, I can't just use the wallpaper as the background
because it needs to be reworked to have the key design elements
of it fit into 400x400, 256x256 and 130x130 pixels :\

Banners are something special. They might contain distro artwork, but they do not have to, essentially.

So we could either reuse the old ones (which contain elements of the 11.3 artwork, but in darker color), we could prepare new ones based on the upcoming artwork, or we can make something neutral.

Greets
Marcus
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