Hehehe. I am trying to get advancemenu to work. thanks George On Sunday 14 September 2003 13:35, you wrote:
I have been told it exists...where do you get it from? It's not on the ftp server :-(
Amazing how you beat me to this by just a few minutes. :) I was just about to post the same question.
Regards,
Pieter Hulshoff
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Hehehe. I am trying to get advancemenu to work.
Heheh, no kidding. ;) I went from advancecd to trying to get xmame to compile with svgalib to see what speed I could get using scale2x. I'm trying to decide if I want to include X on a bootable MAME cd/dvd together with my front-end (www.xs4all.nl/~phulshof). My front-end doesn't need it (written in SDL), but my speed experiences with SDL for xmame were not that good. Regards, Pieter Hulshoff
I have managed to get cxmame to work (with xmame.SDL), but I figured if I managed to get the svgalib RPM, then I could get advancemenu working, because it looks so neat, but I will try your program in a minute. The box is only a pentium 133 so I expect it will crawl running any of the games, but it will creep if I run it under X. I take it you haven't managed to get the SVGALIB RPM then and compiling from source is a non-starter? I am actually going to be building my own arcade cabinet and I just need a front end. What is the scale2x option and how would you pass this into xmame? My computer isn't capable of booting from a CD ROM, nor is it capable of using the framebuffer, so my options are limited. George On Sunday 14 September 2003 15:06, Pieter Hulshoff wrote:
Hehehe. I am trying to get advancemenu to work.
Heheh, no kidding. ;) I went from advancecd to trying to get xmame to compile with svgalib to see what speed I could get using scale2x. I'm trying to decide if I want to include X on a bootable MAME cd/dvd together with my front-end (www.xs4all.nl/~phulshof). My front-end doesn't need it (written in SDL), but my speed experiences with SDL for xmame were not that good.
Regards,
Pieter Hulshoff
-- George Reynolds *SuSE Linux 8.2/2.4.20 ---------------------------------------------------------------------- -HTML emails will not be read; so don't send them!- ---------------------------------------------------------------------- *WARNING!* Have you received a virus from me? My computer will NEVER send a Windows virus! Emails without my signature and this warning are NOT from me! Please note that I am changing my email address. Emails sent to an !dodgybloke=co=uk address will be discontinued on 31/9/03. ---------------------------------------------------------------------- -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GCS/O d++@>-- s: a-- C++@>++++$ UC++++(++++)>$ P+ L+++ E W++@ N+ o K- w--- O+ M V- PS PE Y PGP+ t+ 5 X+ R tv++ b++ DI+++ D++ G e+++ h- r y?* ------END GEEK CODE BLOCK------ ----------------------------------------------------------------------
I have managed to get cxmame to work (with xmame.SDL), but I figured if I managed to get the svgalib RPM, then I could get advancemenu working, because it looks so neat, but I will try your program in a minute.
Let me know if you run into any trouble. :) It's a first release you got there, but it's meant to be used for an Arcade Machine, so it might be usable to you.
The box is only a pentium 133 so I expect it will crawl running any of the games, but it will creep if I run it under X.
Actually, my best performance sofar is using it under X with DGA. How fast games will work on a Pentium 133 I cannot say. Slowest I've tried is a 400 MHz Celeron.
I take it you haven't managed to get the SVGALIB RPM then and compiling from source is a non-starter?
I haven't been able to find the RPM, but compiling from scratch didn't work. From what I Googled I wasn't the first to encounter this problem, but somewhere there's an RPM that works.
What is the scale2x option and how would you pass this into xmame?
http://scale2x.sourceforge.net/, to be used with xmame by using the -ef 1 option. It might not be for you though, for it does take a bit of processing power, but the results are beautiful. Regards, Pieter Hulshoff
participants (2)
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George Reynolds
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Pieter Hulshoff