https://bugzilla.novell.com/show_bug.cgi?id=887812
https://bugzilla.novell.com/show_bug.cgi?id=887812#c0
Summary: Can't Compile OpenGL 4 with GLEW
Classification: openSUSE
Product: openSUSE 13.1
Version: Final
Platform: x86-64
OS/Version: openSUSE 13.1
Status: NEW
Severity: Major
Priority: P5 - None
Component: Development
AssignedTo: bnc-team-screening@forge.provo.novell.com
ReportedBy: ali.sherif10@yahoo.com
QAContact: qa-bugs@suse.de
Found By: ---
Blocker: ---
User-Agent: Mozilla/5.0 (Windows NT 6.3; WOW64) AppleWebKit/537.36
(KHTML, like Gecko) Chrome/35.0.1916.153 Safari/537.36
The program:
#include #include
#include
#include
#include
#define WINDOW_TITLE_PREFIX "Chapter 2"
int
CurrentWidth = 800,
CurrentHeight = 600,
WindowHandle = 0;
unsigned FrameCount = 0;
GLuint
VertexShaderId,
FragmentShaderId,
ProgramId,
VaoId,
VboId,
ColorBufferId;
const GLchar* VertexShader =
{
"#version 400\n"\
"layout(location=0) in vec4 in_Position;\n"\
"layout(location=1) in vec4 in_Color;\n"\
"out vec4 ex_Color;\n"\
"void main(void)\n"\
"{\n"\
" gl_Position = in_Position;\n"\
" ex_Color = in_Color;\n"\
"}\n"
};
const GLchar* FragmentShader =
{
"#version 400\n"\
"in vec4 ex_Color;\n"\
"out vec4 out_Color;\n"\
"void main(void)\n"\
"{\n"\
" out_Color = ex_Color;\n"\
"}\n"
};
void Initialize(int, char*[]);
void InitWindow(int, char*[]);
void ResizeFunction(int, int);
void RenderFunction(void);
void TimerFunction(int);
void IdleFunction(void);
void Cleanup(void);
void CreateVBO(void);
void DestroyVBO(void);
void CreateShaders(void);
void DestroyShaders(void);
int main(int argc, char* argv[])
{
Initialize(argc, argv);
glutMainLoop();
exit(EXIT_SUCCESS);
}
void Initialize(int argc, char* argv[])
{
GLenum GlewInitResult;
InitWindow(argc, argv);
glewExperimental = GL_TRUE;
GlewInitResult = glewInit();
if (GLEW_OK != GlewInitResult) {
fprintf(
stderr,
"ERROR: %s\n",
glewGetErrorString(GlewInitResult)
);
exit(EXIT_FAILURE);
}
fprintf(
stdout,
"INFO: OpenGL Version: %s\n",
glGetString(GL_VERSION)
);
CreateShaders();
CreateVBO();
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
}
void InitWindow(int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitContextVersion(4, 0);
glutInitContextFlags(GLUT_FORWARD_COMPATIBLE);
glutInitContextProfile(GLUT_CORE_PROFILE);
glutSetOption(
GLUT_ACTION_ON_WINDOW_CLOSE,
GLUT_ACTION_GLUTMAINLOOP_RETURNS
);
glutInitWindowSize(CurrentWidth, CurrentHeight);
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
WindowHandle = glutCreateWindow(WINDOW_TITLE_PREFIX);
if(WindowHandle < 1) {
fprintf(
stderr,
"ERROR: Could not create a new rendering window.\n"
);
exit(EXIT_FAILURE);
}
glutReshapeFunc(ResizeFunction);
glutDisplayFunc(RenderFunction);
glutIdleFunc(IdleFunction);
glutTimerFunc(0, TimerFunction, 0);
glutCloseFunc(Cleanup);
}
void ResizeFunction(int Width, int Height)
{
CurrentWidth = Width;
CurrentHeight = Height;
glViewport(0, 0, CurrentWidth, CurrentHeight);
}
void RenderFunction(void)
{
++FrameCount;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDrawArrays(GL_TRIANGLES, 0, 6);
glutSwapBuffers();
}
void IdleFunction(void)
{
glutPostRedisplay();
}
void TimerFunction(int Value)
{
if (0 != Value) {
char* TempString = (char*)
malloc(512 + strlen(WINDOW_TITLE_PREFIX));
sprintf(
TempString,
"%s: %d Frames Per Second @ %d x %d",
WINDOW_TITLE_PREFIX,
FrameCount * 4,
CurrentWidth,
CurrentHeight
);
glutSetWindowTitle(TempString);
free(TempString);
}
FrameCount = 0;
glutTimerFunc(250, TimerFunction, 1);
}
void Cleanup(void)
{
DestroyShaders();
DestroyVBO();
}
void CreateVBO(void)
{
GLfloat Vertices[] = {
-0.8f, 0.8f, 0.0f, 1.0f,
0.8f, 0.8f, 0.0f, 1.0f,
-0.8f, -0.8f, 0.0f, 1.0f,
-0.8f, -0.8f, 0.0f, 1.0f,
0.8f, 0.8f, 0.0f, 1.0f,
0.8f, -0.8f, 0.0f, 1.0f
};
GLfloat Colors[] = {
1.0f, 0.0f, 0.0f, 1.0f,
0.0f, 1.0f, 0.0f, 1.0f,
0.0f, 0.0f, 1.0f, 1.0f,
0.0f, 0.0f, 1.0f, 1.0f,
0.0f, 1.0f, 0.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f
};
GLenum ErrorCheckValue = glGetError();
glGenVertexArrays(1, &VaoId);
glBindVertexArray(VaoId);
glGenBuffers(1, &VboId);
glBindBuffer(GL_ARRAY_BUFFER, VboId);
glBufferData(GL_ARRAY_BUFFER, sizeof(Vertices), Vertices, GL_STATIC_DRAW);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0);
glEnableVertexAttribArray(0);
glGenBuffers(1, &ColorBufferId);
glBindBuffer(GL_ARRAY_BUFFER, ColorBufferId);
glBufferData(GL_ARRAY_BUFFER, sizeof(Colors), Colors, GL_STATIC_DRAW);
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 0, 0);
glEnableVertexAttribArray(1);
ErrorCheckValue = glGetError();
if (ErrorCheckValue != GL_NO_ERROR)
{
fprintf(
stderr,
"ERROR: Could not create a VBO: %s \n",
gluErrorString(ErrorCheckValue)
);
exit(-1);
}
}
void DestroyVBO(void)
{
GLenum ErrorCheckValue = glGetError();
glDisableVertexAttribArray(1);
glDisableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glDeleteBuffers(1, &ColorBufferId);
glDeleteBuffers(1, &VboId);
glBindVertexArray(0);
glDeleteVertexArrays(1, &VaoId);
ErrorCheckValue = glGetError();
if (ErrorCheckValue != GL_NO_ERROR)
{
fprintf(
stderr,
"ERROR: Could not destroy the VBO: %s \n",
gluErrorString(ErrorCheckValue)
);
exit(-1);
}
}
void CreateShaders(void)
{
GLenum ErrorCheckValue = glGetError();
VertexShaderId = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(VertexShaderId, 1, &VertexShader, NULL);
glCompileShader(VertexShaderId);
FragmentShaderId = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(FragmentShaderId, 1, &FragmentShader, NULL);
glCompileShader(FragmentShaderId);
ProgramId = glCreateProgram();
glAttachShader(ProgramId, VertexShaderId);
glAttachShader(ProgramId, FragmentShaderId);
glLinkProgram(ProgramId);
glUseProgram(ProgramId);
ErrorCheckValue = glGetError();
if (ErrorCheckValue != GL_NO_ERROR)
{
fprintf(
stderr,
"ERROR: Could not create the shaders: %s \n",
gluErrorString(ErrorCheckValue)
);
exit(-1);
}
}
void DestroyShaders(void)
{
GLenum ErrorCheckValue = glGetError();
glUseProgram(0);
glDetachShader(ProgramId, VertexShaderId);
glDetachShader(ProgramId, FragmentShaderId);
glDeleteShader(FragmentShaderId);
glDeleteShader(VertexShaderId);
glDeleteProgram(ProgramId);
ErrorCheckValue = glGetError();
if (ErrorCheckValue != GL_NO_ERROR)
{
fprintf(
stderr,
"ERROR: Could not destroy the shaders: %s \n",
gluErrorString(ErrorCheckValue)
);
exit(-1);
}
}
Command: g++ -o test file.cpp -lGLEW -lglut
Reproducible: Always
Steps to Reproduce:
1. Make any OpenGL 4 program.
2. Compile it.
Actual Results:
/usr/lib64/gcc/x86_64-suse-linux/4.8/../../../../x86_64-suse-linux/bin/ld:
/tmp/ccrJgTa8.o: undefined reference to symbol
'glClear'/usr/lib64/gcc/x86_64-suse-linux/4.8/../../../../x86_64-suse-linux/bin/ld:
note: 'glClear' is defined in DSO /usr/X11R6/lib64/libGL.so.1 so try adding it
to the linker command line
/usr/X11R6/lib64/libGL.so.1: could not read symbols: Invalid operation
collect2: error: ld returned 1 exit status
It seems that -lGL is from Mesa, although I installed fglrx 64-bit.
--
Configure bugmail: https://bugzilla.novell.com/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are on the CC list for the bug.