What | Removed | Added |
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Flags | needinfo?(ddadap@nvidia.com) |
(In reply to Oliver Neukum from comment #15) > Hi, what is the fix? It seems to me that the root cause is in libpthread. A lock was being destroyed twice, which is undefined behavior. This was a bug in the NVIDIA EGL driver, which so far seems to result in adverse effects only when lock elision is enabled in glibc.