Comment # 6 on bug 941931 from
(In reply to Jan Matejek from comment #4)

> (a clarification, when i say "line by line", i mean scanlines, as in
> individual pixels. not lines of text)
> 
> it very much looks as if a pre-filled 2560x1440 buffer is copied on screen
> and that takes a long time.

That sounds like no dobule buffering so that the rendering direct updating the
on-screen buffer in video memory, blitting data from system memory to it.


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