(In reply to Constantinos Maltezos from comment #17) > Do you have a suggestion for that? Because beyond an unfortunately large > number of games offered for Linux on Steam, I don't know of anything 32-bit > that uses audio that would not also be coded better for using Pulse. Would > that last part matter, even? Would something like installing the 32-bit > version of Audacious work? You can test sox in 32bit, too. It has an option to output to the OSS device. Or, even a simpler test can work; just create a program that feeds any data (even random one) to /dev/dsp or /dev/audio. The only point is that it's 32bit binary.