Mailinglist Archive: opensuse-buildservice (233 mails)
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Re: [opensuse-buildservice] Games in openSUSE BuildService
- From: Kai Blin <kai.blin@xxxxxxxxx>
- Date: Fri, 25 May 2007 08:28:49 +0200
- Message-id: <200705250828.56824.kai.blin@xxxxxxxxx>
On Thursday 24 May 2007 13:47:24 Pavol Rusnak wrote:
> Hi all!
>
> Today I had a discussion with Stefan Dirsch about games in BuildService
> and we agreed that current situation is not optimal. Shortly after we
> started to redesign the whole games:* tree.
>
> Two projects have special meanings:
>
> - games:libs
> * libraries used exclusively for game development
> * clanlib+hermes, libode, physfs, plib, SDL* will be here
> * these can be links to openSUSE:Factory packages if package is still
> present in AutoBuild
Ok, as one of the affected people, I maintain games:WorldForge, how does this
apply to me? Should I move all my libraries to games:libs? Or just the non-WF
libraries I build because they're not in BS otherwise? In both cases I'd need
access to games:libs.
Other than that, I'd need access to games:roleplaying.
Once that move is done, I guess games:WorldForge is not needed anymore.
If we could get this settled, I can look into moving my stuff and doing some
updates while I'm at it next week.
Cheers,
Kai
--
Kai Blin
WorldForge developer http://www.worldforge.org/
Wine developer http://wiki.winehq.org/KaiBlin
Samba team member http://us1.samba.org/samba/team/
--
Will code for cotton.
> Hi all!
>
> Today I had a discussion with Stefan Dirsch about games in BuildService
> and we agreed that current situation is not optimal. Shortly after we
> started to redesign the whole games:* tree.
>
> Two projects have special meanings:
>
> - games:libs
> * libraries used exclusively for game development
> * clanlib+hermes, libode, physfs, plib, SDL* will be here
> * these can be links to openSUSE:Factory packages if package is still
> present in AutoBuild
Ok, as one of the affected people, I maintain games:WorldForge, how does this
apply to me? Should I move all my libraries to games:libs? Or just the non-WF
libraries I build because they're not in BS otherwise? In both cases I'd need
access to games:libs.
Other than that, I'd need access to games:roleplaying.
Once that move is done, I guess games:WorldForge is not needed anymore.
If we could get this settled, I can look into moving my stuff and doing some
updates while I'm at it next week.
Cheers,
Kai
--
Kai Blin
WorldForge developer http://www.worldforge.org/
Wine developer http://wiki.winehq.org/KaiBlin
Samba team member http://us1.samba.org/samba/team/
--
Will code for cotton.
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